Dota 2 Workshop Tools/Scripting/API/CDOTA PlayerResource.SetCameraTarget: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Dota_Lebot push: Updated Page)
 
(Dota_Lebot push: Updated Page)
Line 4: Line 4:




''' void SetCameraTarget(int '''', handle '''') '''
''' void SetCameraTarget(int ''a'', handle ''b'') '''


''(playerID, entity) - force the given player's camera to follow the given entity''
''(playerID, entity) - force the given player's camera to follow the given entity''
Line 17: Line 17:
|-
|-
| int
| int
|  
| a
| No Description Set
| No Description Set
|-
|-
| handle
| handle
|  
| b
| No Description Set
| No Description Set
|}
|}

Revision as of 00:14, 9 August 2014

Note.pngNote: This page is automatically generated. Any changes may be overwritten

Function Description

void SetCameraTarget(int a, handle b)

(playerID, entity) - force the given player's camera to follow the given entity


Parameters

Type Name Description
int a No Description Set
handle b No Description Set