Dota 2 Workshop Tools/Scripting/API/Global.CreateUnitByNameAsync: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Dota_Lebot push: Updated Page)
(Dota_Lebot push: Updated Page)
Line 17: Line 17:
|-
|-
| string
| string
|  
| a
| No Description Set
| No Description Set
|-
|-
| Vector
| Vector
|  
| b
| No Description Set
| No Description Set
|-
|-
| bool
| bool
|  
| c
| No Description Set
| No Description Set
|-
|-
| handle
| handle
|  
| d
| No Description Set
| No Description Set
|-
|-
| handle
| handle
|  
| e
| No Description Set
| No Description Set
|-
|-
| int
| int
|  
| f
| No Description Set
| No Description Set
|-
|-
| handle
| handle
|  
| g
| No Description Set
| No Description Set
|}
|}

Revision as of 00:05, 9 August 2014

Note.pngNote: This page is automatically generated. Any changes may be overwritten

Function Description

int CreateUnitByNameAsync(string ', Vector ', bool ', handle ', handle ', int ', handle ')

Creates a DOTA unit by its dota_npc_units.txt name ( szUnitName, vLocation, bFindClearSpace, hNPCOwner, hUnitOwner, iTeamNumber, hCallback )


Parameters

Type Name Description
string a No Description Set
Vector b No Description Set
bool c No Description Set
handle d No Description Set
handle e No Description Set
int f No Description Set
handle g No Description Set

Returns

int - No Description Set