Dota 2 Workshop Tools/Scripting/API/Global.FireEntityIOInputVec: Difference between revisions
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{{ | {{Note | This page is automatically generated. Any changes may be overwritten}} | ||
== Function Description == | |||
''' void FireEntityIOInputVec(ehandle '''', string '''', Vector '''') ''' | |||
''Fire Entity's Action Input with passed ''Vector'' ( hEntity, szActionName, vector )'' | |||
== Parameters == | |||
{| class="standard-table" style="width: 50%;" | |||
! Type | |||
! Name | |||
! Description | |||
|- | |||
| ehandle | |||
| | |||
| No Description Set | |||
|- | |||
| string | |||
| | |||
| No Description Set | |||
|- | |||
| Vector | |||
| | |||
| No Description Set | |||
|} |
Revision as of 23:04, 8 August 2014

Function Description
void FireEntityIOInputVec(ehandle ', string ', Vector ')
Fire Entity's Action Input with passed Vector ( hEntity, szActionName, vector )
Parameters
Type | Name | Description |
---|---|---|
ehandle | No Description Set | |
string | No Description Set | |
Vector | No Description Set |