Talk:Lightmapped 4WayBlend: Difference between revisions

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(Suggestion to condense and merge some parameter pages)
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SDK Aztec doesn't have any, after a brief inspection.
SDK Aztec doesn't have any, after a brief inspection.
== Revising and condensing the Supported Effects ==
This section should be done in a similar way to [[$envmap#Additional Parameters|the "Additional Parameters" section in the page for $envmap]]. Rather than having an individual stub page for each parameter, just describe it briefly below the parameter listed. Most if not all of these parameters are exclusive to Lightmapped_4WayBlend, so why bother having a page for each one? --[[User:Stract|Stract]] ([[User talk:Stract|talk]]) 18:36, 11 July 2018 (UTC)

Revision as of 11:36, 11 July 2018

Is there absolutely no way to use this in older engines like the 2013 Single/Multiplayer engines? This is perhaps the best shader I have seen since years... It makes things so much easier. Why wasn't this included years ago :( --JorisCeoen 14:38, 24 February 2014 (PST)

What are some example vmts?

How are they filtered in CSGO?

Are there any available?

SDK Aztec doesn't have any, after a brief inspection.


Revising and condensing the Supported Effects

This section should be done in a similar way to the "Additional Parameters" section in the page for $envmap. Rather than having an individual stub page for each parameter, just describe it briefly below the parameter listed. Most if not all of these parameters are exclusive to Lightmapped_4WayBlend, so why bother having a page for each one? --Stract (talk) 18:36, 11 July 2018 (UTC)