User talk:Garry Newman: Difference between revisions

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==Soundcaches==
==Soundcaches==
I think I just worked out one of the reasons behind GM's long load times: it's got a huge [[soundcache]] to build for each map. It's got to load each sound file, take the first second of it, then build it into a .cache. If you worked out how to add common sounds to the <code>_sharedprecache</code> file I reckon it might cut down on the amount of work that has to be done for the induvidual map caches, which are currently in the region of 30MB! --[[user:TomEdwards|TomEdwards]] 08:27, 26 Nov 2005 (PST)
I think I just worked out one of the reasons behind GM's long load times: it's got a huge [[soundcache]] to build for each map. It's got to load each sound file, take the first second of it, then build it into a .cache. If you worked out how to add common sounds to the <code>_sharedprecache</code> file I reckon it might cut down on the amount of work that has to be done for the induvidual map caches, which are currently in the region of 30MB! --[[user:TomEdwards|TomEdwards]] 08:27, 26 Nov 2005 (PST)
I'm not sure what that means but I'll delve into it this weekend. :/ --[[User:Garry Newman|Garry Newman]] 03:25, 29 Nov 2005 (PST)

Revision as of 04:25, 29 November 2005

Soundcaches

I think I just worked out one of the reasons behind GM's long load times: it's got a huge soundcache to build for each map. It's got to load each sound file, take the first second of it, then build it into a .cache. If you worked out how to add common sounds to the _sharedprecache file I reckon it might cut down on the amount of work that has to be done for the induvidual map caches, which are currently in the region of 30MB! --TomEdwards 08:27, 26 Nov 2005 (PST) I'm not sure what that means but I'll delve into it this weekend. :/ --Garry Newman 03:25, 29 Nov 2005 (PST)