Talk:Lightmapped 4WayBlend: Difference between revisions
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JorisCeoen (talk | contribs) (Created page with "Is there absolutely no way to use this in older engines like the 2013 Single/Multiplayer engines? This is perhaps the best shader I have seen since years... It makes things so mu...") |
(→What are some example vmts?: new section) |
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Is there absolutely no way to use this in older engines like the 2013 Single/Multiplayer engines? This is perhaps the best shader I have seen since years... It makes things so much easier. Why wasn't this included years ago :( --[[User:JorisCeoen|JorisCeoen]] 14:38, 24 February 2014 (PST) | Is there absolutely no way to use this in older engines like the 2013 Single/Multiplayer engines? This is perhaps the best shader I have seen since years... It makes things so much easier. Why wasn't this included years ago :( --[[User:JorisCeoen|JorisCeoen]] 14:38, 24 February 2014 (PST) | ||
== What are some example vmts? == | |||
How are they filtered in CSGO? | |||
Are there any available? | |||
SDK Aztec doesn't have any, after a brief inspection. |
Revision as of 01:21, 16 June 2014
Is there absolutely no way to use this in older engines like the 2013 Single/Multiplayer engines? This is perhaps the best shader I have seen since years... It makes things so much easier. Why wasn't this included years ago :( --JorisCeoen 14:38, 24 February 2014 (PST)
What are some example vmts?
How are they filtered in CSGO?
Are there any available?
SDK Aztec doesn't have any, after a brief inspection.