Point populator interface: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "{{tf2 point|point_populator_interface}} ==Entity description== A proxy entity to allow the map to communicate with the tf_populator entity at runtime. {{stub}}")
 
No edit summary
Line 4: Line 4:
A proxy entity to allow the map to communicate with the [[tf_populator]] entity at runtime.
A proxy entity to allow the map to communicate with the [[tf_populator]] entity at runtime.


{{stub}}
==Keyvalues==
{{KV Targetname}}
 
==Inputs==
{{I Targetname}}
{{IO|PauseBotSpawning|Pause the spawning of all bots.}}
{{IO|UnpauseBotSpawning|Resume spawning of all bots.}}
{{IO|ChangeBotAttributes|All bots with matching event name will apply the attribute changes.|param=string}}
{{IO|ChangeDefaultEventAttributes|Change default event name to spawn bots. The default name is Default.|param=string}}
 
==Outputs==
{{O Targetname}}

Revision as of 00:16, 15 January 2020

Team Fortress 2 point_populator_interface is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

A proxy entity to allow the map to communicate with the tf_populator entity at runtime.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

PauseBotSpawning
Pause the spawning of all bots.
UnpauseBotSpawning
Resume spawning of all bots.
ChangeBotAttributes <stringRedirectInput/string>
All bots with matching event name will apply the attribute changes.
ChangeDefaultEventAttributes <stringRedirectInput/string>
Change default event name to spawn bots. The default name is Default.

Outputs