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The materials '''white0##''' are used to create 'texlight', textures that emit light in games. They are located in the HL2 folder: | The materials '''white0##''' are used to create 'texlight', textures that emit light in games. They are located in the HL2 folder: | ||
; hl2 \ materials \ Lights | ; hl2 \ materials \ Lights | ||
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To customize the colors emitted by the '''white0##''' materials, you can locate them in the light.rad of HL2. | To customize the colors emitted by the '''white0##''' materials, you can locate them in the light.rad of HL2. | ||
████████████ | |||
lights/white001 250 240 205 100 <span style="color:#FAF0CD;">████████</span> | lights/white001 250 240 205 100 ██<span style="color:#FAF0CD;">████████</span>██ | ||
lights/white002 189 233 247 425 <span style="color:#BDE9F7;">████████</span> | lights/white002 189 233 247 425 ██<span style="color:#BDE9F7;">████████</span>██ | ||
lights/white003 232 246 190 350 <span style="color:#E8F6BE;">████████</span> | lights/white003 232 246 190 350 ██<span style="color:#E8F6BE;">████████</span>██ | ||
lights/white004 170 228 247 425 <span style="color:#AAE4F7;">████████</span> | lights/white004 170 228 247 425 ██<span style="color:#AAE4F7;">████████</span>██ | ||
lights/white005 234 235 220 375 <span style="color:#EAEBDC;">████████</span> | lights/white005 234 235 220 375 ██<span style="color:#EAEBDC;">████████</span>██ | ||
lights/white006 234 235 220 100 <span style="color:#EAEBDC;">████████</span> | lights/white006 234 235 220 100 ██<span style="color:#EAEBDC;">████████</span>██ | ||
████████████ | |||
[[Category:Material System]] | [[Category:Material System]] |
Revision as of 22:25, 14 November 2013
Template:Otherlang2 The materials white0## are used to create 'texlight', textures that emit light in games. They are located in the HL2 folder:
- hl2 \ materials \ Lights
The only differences between each white0## material is they become more blueish the greater the 000 number is (001-010). It's recommended to match the color of your texture with the light emitted defined in light.rad, unless you are looking for an effect, like a red wall that emits blue light.
To customize the colors emitted by the white0## materials, you can locate them in the light.rad of HL2.
████████████ lights/white001 250 240 205 100 ████████████ lights/white002 189 233 247 425 ████████████ lights/white003 232 246 190 350 ████████████ lights/white004 170 228 247 425 ████████████ lights/white005 234 235 220 375 ████████████ lights/white006 234 235 220 100 ████████████ ████████████