Monster satchelcharge (GoldSrc): Difference between revisions
		
		
		
		
		
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		 Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
		
	
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| A live satchel charge tossed from [[weapon_satchel]]. | A live satchel charge tossed from [[weapon_satchel]]. | ||
| {{NPCNote}} | |||
| == Keyvalues == | == Keyvalues == | ||
Revision as of 16:51, 24 October 2013
 monster_satchelcharge is a point entity available in Half-Life.
 monster_satchelcharge is a point entity available in Half-Life.
Entity description
A live satchel charge tossed from weapon_satchel.
 Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.Keyvalues
- Target ([todo internal name (i)]) <targetname>
- Used for navigation and to fire a hardcoded input to the entity.
Flags
- 1 : Wait Till Seen
- 2 : Gag (No IDLE sounds until angry)
- 4 : MonsterClip
- 8 : No wreckage
- 16 : Prisoner
- 64 : Start inactive
- 128 : Wait for script
- 256 : Pre-disaster (Only for use with monster_scientist -- has no effect on aliens).
- 512 : Fade corpse
- 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).