Console Command List/B: Difference between revisions
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! Command !! Default !! Cheat? !! Help Text | ! Command !! Default !! Cheat? !! Help Text | ||
|- | |- | ||
|valign="top"|<nowiki>+</nowiki> | |valign="top"|<nowiki>+</nowiki>back||||No||Start moving player backward (button down) | ||
|- | |- | ||
|valign="top"|<nowiki>-</nowiki> | |valign="top"|<nowiki>-</nowiki>back||||No||Stop moving player backward (button up) | ||
|- | |- | ||
|valign="top"| | |valign="top"|banid||||No||Add a user ID to the ban list. | ||
|- | |- | ||
|valign="top"| | |valign="top"|bench_end||No||Yes||Ends gathering of info. | ||
|- | |- | ||
|valign="top"| | |valign="top"|bench_showstatsdialog||||No||Shows a dialog displaying the most recent benchmark results. | ||
|- | |- | ||
|valign="top"| | |valign="top"|bench_start||||No||Starts gathering of info. <p>Arguments: <code><filename></code></p> | ||
|- | |- | ||
|valign="top"| | |valign="top"|bench_upload||||No||Uploads most recent benchmark stats to the Valve servers. | ||
|- | |- | ||
|valign="top"| | |valign="top"|benchframe||||No||Takes a snapshot of a particular frame in a time demo. | ||
|- | |- | ||
|valign="top"| | |valign="top"|bgmvolume||1||No||CD sound playback volume. | ||
|- | |- | ||
|valign="top"|[[bind]]||||||Bind a key. | |valign="top"|[[bind]]||||No||Bind a key. <p>Arguments: <code><key> "<command>"</code></p> | ||
|- | |- | ||
|valign="top"| | |valign="top"|BindToggle||||No||B | ||
|- | |- | ||
|valign="top"| | |valign="top"|birds_debug||0||No||None | ||
|- | |- | ||
|valign="top"| | |valign="top"|blink_duration||0.2||No||How many seconds an eye blink will last. | ||
|- | |- | ||
|valign="top"| | |valign="top"|bloodspray||||No||blood | ||
|- | |- | ||
|valign="top"|[[ | |valign="top"|[[box]]||||No||Draw a debug box. | ||
|- | |- | ||
|valign="top"| | |valign="top"|<nowiki>+</nowiki>break||||No||None | ||
|- | |- | ||
|valign="top"| | |valign="top"|<nowiki>-</nowiki>break||||No||None | ||
|- | |- | ||
|valign="top"| | |valign="top"|breakable_disable_gib_limit||0||No||None | ||
|- | |- | ||
|valign="top"| | |valign="top"|breakable_multiplayer||1||No||None | ||
|- | |- | ||
|valign="top"| | |valign="top"|buddha|||||No||Toggle. Player takes damage but won't die. (Shows red cross when health is zero) | ||
|- | |- | ||
|valign="top"| | |valign="top"|budget_averages_window||30||No||number of frames to look at when figuring out average frametimes | ||
|- | |- | ||
|valign="top"| | |valign="top"|budget_background_alpha||128||No||how translucent the budget panel is | ||
|- | |- | ||
|valign="top"| | |valign="top"|budget_bargraph_background_alpha||128||No||how translucent the budget panel is | ||
|- | |- | ||
|valign="top"| | |valign="top"|budget_bargraph_range_ms||16||No||budget bargraph range in milliseconds | ||
|- | |- | ||
|valign="top"| | |valign="top"|budget_history_numsamplesvisible||100||No||number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel | ||
|- | |- | ||
|valign="top"| | |valign="top"|budget_history_range_ms||66||No||budget history range in milliseconds | ||
|- | |- | ||
|valign="top"| | |valign="top"|budget_panel_bottom_of_history_fraction||0||No||number between 0 and 1 | ||
|- | |- | ||
|valign="top"| | |valign="top"|budget_panel_height||384||No||height in pixels of the budget panel | ||
|- | |- | ||
|valign="top"| | |valign="top"|budget_panel_width||512||No||width in pixels of the budget panel | ||
|- | |- | ||
|valign="top"| | |valign="top"|budget_panel_x||0||No||number of pixels from the left side of the game screen to draw the budget panel | ||
|- | |- | ||
|valign="top"| | |valign="top"|budget_panel_y||50||No||number of pixels from the top side of the game screen to draw the budget panel | ||
|- | |- | ||
|valign="top"| | |valign="top"|budget_peaks_window||30||No||number of frames to look at when figuring out peak frametimes | ||
|- | |- | ||
|valign="top"| | |valign="top"|budget_show_averages||0||No||enable/disable averages in the budget panel | ||
|- | |- | ||
|valign="top"| | |valign="top"|budget_show_history||1||No||turn history graph off and on. . good to turn off on low end | ||
|- | |- | ||
|valign="top"| | |valign="top"|budget_show_peaks||1||No||enable/disable peaks in the budget panel | ||
|- | |- | ||
|valign="top"| | |valign="top"|bug||||No||Show/hide the bug reporting UI. | ||
|- | |- | ||
|valign="top"| | |valign="top"|bug_swap||||No||Automatically swaps the current weapon for the bug bait and back again. | ||
|- | |- | ||
|valign="top"| | |valign="top"|bugreporter_includebsp||1||No||Include .bsp for internal bug submissions. | ||
|- | |- | ||
|valign="top"|[[ | |valign="top"|[[buildcubemaps]]||||No||Rebuild cubemaps. | ||
|- | |- | ||
|valign="top"| | |valign="top"|building_cubemaps||0||No||None | ||
|- | |- | ||
|} | |} | ||
[[Category:Console Commands]] | [[Category:Console Commands]] |
Revision as of 19:18, 28 December 2013
Command | Default | Cheat? | Help Text |
---|---|---|---|
+back | No | Start moving player backward (button down) | |
-back | No | Stop moving player backward (button up) | |
banid | No | Add a user ID to the ban list. | |
bench_end | No | Yes | Ends gathering of info. |
bench_showstatsdialog | No | Shows a dialog displaying the most recent benchmark results. | |
bench_start | No | Starts gathering of info. Arguments: | |
bench_upload | No | Uploads most recent benchmark stats to the Valve servers. | |
benchframe | No | Takes a snapshot of a particular frame in a time demo. | |
bgmvolume | 1 | No | CD sound playback volume. |
bind | No | Bind a key. Arguments: | |
BindToggle | No | B | |
birds_debug | 0 | No | None |
blink_duration | 0.2 | No | How many seconds an eye blink will last. |
bloodspray | No | blood | |
box | No | Draw a debug box. | |
+break | No | None | |
-break | No | None | |
breakable_disable_gib_limit | 0 | No | None |
breakable_multiplayer | 1 | No | None |
buddha | No | Toggle. Player takes damage but won't die. (Shows red cross when health is zero) | |
budget_averages_window | 30 | No | number of frames to look at when figuring out average frametimes |
budget_background_alpha | 128 | No | how translucent the budget panel is |
budget_bargraph_background_alpha | 128 | No | how translucent the budget panel is |
budget_bargraph_range_ms | 16 | No | budget bargraph range in milliseconds |
budget_history_numsamplesvisible | 100 | No | number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel |
budget_history_range_ms | 66 | No | budget history range in milliseconds |
budget_panel_bottom_of_history_fraction | 0 | No | number between 0 and 1 |
budget_panel_height | 384 | No | height in pixels of the budget panel |
budget_panel_width | 512 | No | width in pixels of the budget panel |
budget_panel_x | 0 | No | number of pixels from the left side of the game screen to draw the budget panel |
budget_panel_y | 50 | No | number of pixels from the top side of the game screen to draw the budget panel |
budget_peaks_window | 30 | No | number of frames to look at when figuring out peak frametimes |
budget_show_averages | 0 | No | enable/disable averages in the budget panel |
budget_show_history | 1 | No | turn history graph off and on. . good to turn off on low end |
budget_show_peaks | 1 | No | enable/disable peaks in the budget panel |
bug | No | Show/hide the bug reporting UI. | |
bug_swap | No | Automatically swaps the current weapon for the bug bait and back again. | |
bugreporter_includebsp | 1 | No | Include .bsp for internal bug submissions. |
buildcubemaps | No | Rebuild cubemaps. | |
building_cubemaps | 0 | No | None |