Valve Project Creator: Difference between revisions
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Only works if the currrent directory is the project directory. | Only works if the currrent directory is the project directory. | ||
[/define:xxx]: Enable a custom conditional $XXX to use for quick testing in VPC files. | [/define:xxx]: Enable a custom conditional $XXX to use for quick testing in VPC files. | ||
[[Category:Source SDK FAQ]] | |||
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Revision as of 14:32, 6 July 2013
The Valve Project Creator generates project and makefiles for the Source SDK.
Fore more information about building the Source SDK, see SDK2013_GettingStarted.
VPC Help Information
VPC - Valve Project Creator For XCode and Makefiles (Build: May 27 2013 11:24:00)
(C) Copyright 1996-2010, Valve Corporation, All rights reserved.
Source Path: <YOUR SOURCE PATH>
Target Platform: <CURRENT PLATFORM>
usage: vpc [options] <+/-/*project or group>
Examples:
Single .vcproj generation:
vpc +client /hl2 <-- Creates a Win32 .vcproj for the HL2 client.
vpc +shaderapi /x360 <-- Creates a Xbox360 .vcproj for the shaderapi.
Multiple .vcproj generation - Multiple Projects for Games and Platforms:
vpc +client /hl2 /tf <-- Creates ALL the Win32 .vcprojs for the HL2 and TF client.
vpc +gamedlls /allgames <-- Creates ALL the Win32 .vcprojs for client and server for all GAMES.
vpc +tools -tier0 /win32 /x360 <-- Creates ALL the Win32 and Xbox360 .vcprojs for the tool projects but not the tier0 project.
Use +/- to add or remove projects or groups.
Use * to add a project and all projects that depend on it.
Use @ to add a project and all projects that it depends on.
Use /h spew final target build set only (no .vcproj created).
Further details can be found on Valve Internal Wiki on VPC.
--- OPTIONS ---
[/q]: Quiet mode (quiet mode is automatically on if the VPC_QUIET environment variable is set)
[/v]: Verbose
[/f]: Force generate .vcproj, otherwise use crc checks
[/dp]: Decorate project names with platform
[/testmode]: Override output .vcproj file to be named 'test.vcproj'
[/srcctl]: Enable source control integration
--- Help ---
[/h]: Help
[/?]: Help
[/platforms]: Spew Platforms
[/games]: Spew Games
[/projects]: Spew Projects
[/groups]: Spew Groups
[/properties]: Spew VS2005 Properties
--- Conditionals ---
[/profile]: Set Reserved $PROFILE=1
[/retail]: Set Reserved $RETAIL=1
[/callcap]: Set Reserved $CALLCAP=1
[/fastcap]: Set Reserved $FASTCAP=1
[/cert]: Set Reserved $CERT=1
[/memtest]: Set Reserved $MEMTEST=1
[/nofpo]: Set Reserved $NOFPO=1
[/lv]: Set Reserved $LV=1
[/demo]: Set Reserved $DEMO=1
[/no_steam]: Set Reserved $NO_STEAM=1
[/qtdebug]: Set Reserved $QTDEBUG=1
[/no_ceg]: Set Reserved $NO_CEG=1
[/upload_ceg]: Set Reserved $UPLOAD_CEG=1
--- Other ---
[/mksln]: <.sln filename> - make a solution file
[/p4sln]: <.sln filename> <changelists...> - make a solution file based on
the changelist. Changelists can be specific numbers, 0 or "default"
for the default changelist, or "all" for all active changelists.
[/nop4add]: Don't automatically add project files to Perforce
[/slnitems]: <filename> - adds all files listed in <filename> to generated
solutions
[/showdeps]: Show an example dependency chain for each project that depends
on your p4 change list(s). Use with /p4sln.
[/checkfiles]: Check for the existence of files in $file commands. For debugging vpc files.
Only works if the currrent directory is the project directory.
[/define:xxx]: Enable a custom conditional $XXX to use for quick testing in VPC files.