CS:GO User Messages: Difference between revisions
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(Added writeup on protobuf format CS:GO user messages) |
(Updated based on readme.txt. Use zip and batch files since it's cleaner) |
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User messages in CS:GO use Google's Protocol Buffers (protobuf). Protobuf is a message/object serialization language that generates code to serialize the objects efficiently. For information about protobuf, see https://developers.google.com/protocol-buffers/docs/overview | User messages in CS:GO use Google's Protocol Buffers (protobuf). Protobuf is a message/object serialization language that generates code to serialize the objects efficiently. For information about protobuf, see https://developers.google.com/protocol-buffers/docs/overview | ||
On Windows, follow these steps to generate C++ classes from CS:GO .proto files | On Windows, follow these steps to generate C++ classes from CS:GO .proto files. | ||
* Download the protocol buffer compiler [http://code.google.com/p/protobuf/downloads/detail?name=protoc-2.3.0-win32.zip&can=2&q= protoc-2.3.0] and extract it. This tool is required to generate C++ classes from CS:GO .proto files. | * Download and extract [csgo_usermessages.zip] | ||
* Download [http://code.google.com/p/protobuf/downloads/detail?name=protobuf-2.3.0.zip&can=2&q= protobuf-2.3.0] and extract it. This package contains files that are included by CS:GO .proto files | * Download the protocol buffer compiler [http://code.google.com/p/protobuf/downloads/detail?name=protoc-2.3.0-win32.zip&can=2&q= protoc-2.3.0] and extract it into the protoc-2.3.0-win32 folder that was created when you extracted csgo_usermessages.zip. This tool is required to generate C++ classes from CS:GO .proto files. | ||
* | * Download [http://code.google.com/p/protobuf/downloads/detail?name=protobuf-2.3.0.zip&can=2&q= protobuf-2.3.0] and extract it into the protobuf-2.3.0-win32 folder that was created when you extracted csgo_usermessages.zip. This package contains files that are included by CS:GO .proto files | ||
* Run make_cc_files.bat. The generated C++ files are created in subdirectory named generated_proto. | |||
You can now use the generated classes in your C++ code to send user messages. Here is an example of how to send the HintText message | You can now use the generated classes in your C++ code to send user messages. Here is an example of how to send the HintText message |
Revision as of 11:59, 3 January 2013
User Messages in CS:GO
User messages in CS:GO use Google's Protocol Buffers (protobuf). Protobuf is a message/object serialization language that generates code to serialize the objects efficiently. For information about protobuf, see https://developers.google.com/protocol-buffers/docs/overview
On Windows, follow these steps to generate C++ classes from CS:GO .proto files.
- Download and extract [csgo_usermessages.zip]
- Download the protocol buffer compiler protoc-2.3.0 and extract it into the protoc-2.3.0-win32 folder that was created when you extracted csgo_usermessages.zip. This tool is required to generate C++ classes from CS:GO .proto files.
- Download protobuf-2.3.0 and extract it into the protobuf-2.3.0-win32 folder that was created when you extracted csgo_usermessages.zip. This package contains files that are included by CS:GO .proto files
- Run make_cc_files.bat. The generated C++ files are created in subdirectory named generated_proto.
You can now use the generated classes in your C++ code to send user messages. Here is an example of how to send the HintText message
CSingleUserRecipientFilter filter( this );
filter.MakeReliable();
CCSUsrMsg_HintText msg;
msg.set_text( "ExampleHint" );
SendUserMessage( filter, CS_UM_HintText, msg );