Mat dxlevel: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (typo)
(removed mat_dxlevel 98)
Line 16: Line 16:
   mat_dxlevel 90 - DX9 with Shader Model 2
   mat_dxlevel 90 - DX9 with Shader Model 2
   mat_dxlevel 95 - DX9 with Shader Model 3
   mat_dxlevel 95 - DX9 with Shader Model 3
  mat_dxlevel 98 - DX9 on DX10 hardware (SM 4)


This can also be specified with Launch Options, use '''+mat_dxlevel [DirectX version]''' on the launch options of any Source game to do so. Alternatively, you can use '''-dxlevel [DirectX version]''', however this specifies a number of extra presets, including resolution and quality.
This can also be specified with Launch Options, use '''+mat_dxlevel [DirectX version]''' on the launch options of any Source game to do so. Alternatively, you can use '''-dxlevel [DirectX version]''', however this specifies a number of extra presets, including resolution and quality.

Revision as of 06:26, 8 July 2013

Template:Otherlang2

mat_dxlevel changes the DirectX mode used within a Source game. The player is only able to use modes that his/her hardware supports. The format is

 mat_dxlevel [DirectX version]
 mat_dxlevel 70
 mat_dxlevel 80
 mat_dxlevel 81
 ...

For DirectX 9 the value depends on the hardware's capability:

 mat_dxlevel 90 - DX9 with Shader Model 2
 mat_dxlevel 95 - DX9 with Shader Model 3

This can also be specified with Launch Options, use +mat_dxlevel [DirectX version] on the launch options of any Source game to do so. Alternatively, you can use -dxlevel [DirectX version], however this specifies a number of extra presets, including resolution and quality.

See Also

DirectX Versions