SFM/Progressive refinement: Difference between revisions
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'''Motion Blur:''' 8, 16, 32, 64, 128, 256, 512 | '''Motion Blur:''' 8, 16, 32, 64, 128, 256, 512 | ||
{{Note|You may also use your camera settings to render progressive refinement, as selecting any other sample value | {{Note|You may also use your camera settings to render progressive refinement, as selecting any other sample value shall override your current camera settings. You can edit the camera's values in the [[SFM/Working with the Element Viewer|element viewer]].}} | ||
== See also == | == See also == |
Revision as of 09:18, 17 July 2012
Overview
In the SFM, a single frame is not a still image; it's 1/x of a second (x being the number of frames per second your project is working in, default being 24). This means that any object in motion in the frame is in a slightly different position at the end of the frame than it was at the beginning. That motion data is stored in your session.
Progressive refinement is a rendering technique that creates motion blur, depth of field, and soft shadows by blending together slightly different versions of a frame many times. The more versions that are blended together, the higher the quality, but the longer the movie takes to render.

Sample Settings
Currently, the amount of samples you can utilize towards motion blur and depth of field are as follows:
Depth of Field: 8, 16, 32, 64, 128, 256, 512, 1024
Motion Blur: 8, 16, 32, 64, 128, 256, 512
