User:Pizzahut/msqp.php: Difference between revisions
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*/ | */ | ||
// IPs taken from "Steam\config\MasterServer2.vdf". | // HL1 master server IPs taken from "Steam\config\MasterServer2.vdf". | ||
// "hl1master.steampowered.com" can be used as well. | // "hl1master.steampowered.com" can be used as well. | ||
// Another source for master server IPs: start a game server, type setmaster in server console. | // Another source for master server IPs: start a game server, type setmaster in server console. | ||
// (This command isn't available on some games, e.g. TF2.) | // (This command isn't available on some games, e.g. TF2.) | ||
$master_servers = array("68.177.101.62", "69.28.158.131", "208.64.200.117", "208.64.200.118"); | $master_servers = array("68.177.101.62", "69.28.158.131", "208.64.200.117", "208.64.200.118"); | ||
define("MIN_PORT", 27010); // Range of port numbers which the master servers | define("MIN_PORT", 27010); // Range of port numbers which the master servers | ||
Revision as of 06:33, 17 July 2012
This is a code example for querying a Half-Life master server using the PHP language.
See also User:Pizzahut/test.php - a test script in PHP to check which master servers respond.
<?php
/*
Version history
1 - Initial release.
2 - Added option to use the official domain name instead of IPs and retry if
a timeout occurs.
2.1 - Added more master servers.
2.1.1 - Fixed a bug, program didn't terminate if all master servers time out.
2.1.2 - Removed a now redundant variable.
2.2 - Seeding for long server lists.
- Removed the domain name because it's often better to try different
servers.
2.2.1 - Bug fix: Timeout showed wrong master server IP.
- Bug fix: Check whether the new seed starts with a duplicate or not.
- Bug fix: Don't close socket twice.
2.3 - Retry queries on timeout if the first query was successful.
2.3.1 - Reading the whole address again if it starts with a zero.
- Increased timeout to avoid a communication issue.
- Removed maximum number of timeouts for testing.
2.4 - Again using hl1master.steampowered.com because IPs change often.
- Endless retries because this server often times out.
2.5 - Trying following ports on timeout or if the response wasn't correct.
2.5.3 - Cosmetic changes (defines, variable name).
2.5.4 - Code optimisation.
2.6 - Repeat until list isn't empty.
*/
// HL1 master server IPs taken from "Steam\config\MasterServer2.vdf".
// "hl1master.steampowered.com" can be used as well.
// Another source for master server IPs: start a game server, type setmaster in server console.
// (This command isn't available on some games, e.g. TF2.)
$master_servers = array("68.177.101.62", "69.28.158.131", "208.64.200.117", "208.64.200.118");
define("MIN_PORT", 27010); // Range of port numbers which the master servers
define("MAX_PORT", 27013); // potentially use.
define("FILTER", '\gamedir\tfc'); // game = Team Fortress Classic
define("REGION", "\xFF"); // region = world
define("TIMEOUT", 2.0); // 2s timeout
function query_timeout(&$socket, $seed)
{
echo "Sending query to master server.\n";
stream_set_timeout($socket, TIMEOUT);
if (!fwrite($socket, "1".REGION."$seed\0".FILTER."\0"))
{
fclose($socket);
exit("fwrite error\n");
}
echo "Reading response header.\n";
stream_set_timeout($socket, TIMEOUT);
$s = bin2hex(fread($socket, 6));
$info = stream_get_meta_data($socket);
if ($info['timed_out'])
echo "Master server timed out.\n";
else
{
if ($s !== "ffffffff660a")
{
fclose($socket);
if ($s == "")
echo "Expected ff ff ff ff 66 0a (hex) but got nothing.\n";
else
echo "Expected ff ff ff ff 66 0a (hex) but got $s.\n";
return True;
}
}
return $info['timed_out'];
}
// Connect to master server, return timeout info.
// The socket is passed as reference and thus returned as well.
function master_server_timeout(&$socket, $ip)
{
$port = MIN_PORT;
do {
echo "Connecting to master server \"$ip:$port\".\n";
$socket = fsockopen("udp://$ip", $port, $errno, $errstr, TIMEOUT);
if (!$socket) exit("Error $errno : $errstr \n");
$timeout = query_timeout($socket, "0.0.0.0:0");
$port = $port + 1;
} while ($timeout && ($port <= MAX_PORT));
return $timeout;
}
// Repeat until list isn't empty.
do
{
// Try all master servers until we find one that isn't timing out.
do
foreach ($master_servers as $ip)
if ($timeout=master_server_timeout($socket, $ip))
fclose($socket);
else
break;
while ($timeout);
// Read list with server addresses (IP:port).
$count = 0;
$old_a1 = 0; $old_a2 = 0; $old_a3 = 0; $old_a4 = 0; $old_a5 = 0;
$max_timeouts = 6;
do
{
stream_set_timeout($socket, TIMEOUT);
$a1 = ord(fread($socket,1));
$info = stream_get_meta_data($socket);
if ($info['timed_out'])
{
$seed = "$old_a1.$old_a2.$old_a3.$old_a4:$old_a5";
echo "Seed: $seed\n";
while (query_timeout($socket, $seed));
stream_set_timeout($socket, TIMEOUT);
$a1 = ord(fread($socket,1));
$info = stream_get_meta_data($socket);
if ($info['timed_out'])
{
echo "Timeout occured.\n";
break;
}
$check_for_duplicate = 1;
}
else
$check_for_duplicate = 0;
// Let's always read the rest of the address (even if it starts with 0) in
// order to empty the master server's write buffer. This may avoid subsequent
// problems, but I'm paranoid here.
$a2 = ord(fread($socket,1));
$a3 = ord(fread($socket,1));
$a4 = ord(fread($socket,1));
$a5 = ord(fread($socket,1))*256 + ord(fread($socket,1));
if ($a1 != 0)
{
if (($check_for_duplicate==0)||($a1!=$old_a1)||($a2!=$old_a2)||
($a3!=$old_a3)||($a4!=$old_a4)||($a5!=$old_a5))
{
$count++;
echo "$count $a1.$a2.$a3.$a4:$a5\n";
}
$old_a1 = $a1; $old_a2 = $a2; $old_a3 = $a3; $old_a4 = $a4; $old_a5 = $a5;
}
} while ($a1 != 0);
fclose($socket);
} while ($count == 0);
echo "Retrieved $count server addresses.\n";
?>