SFM/Populating your scene overview: Difference between revisions
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(Created page with "After you load your map, you can start populating your scene in two ways: * Recording gameplay (and all its elements). * Adding elements manually, and th...") |
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Revision as of 15:27, 27 June 2012
After you load your map, you can start populating your scene in two ways:
- Recording gameplay (and all its elements).
- Adding elements manually, and then adjusting their animations.
You manually add elements, including props, character models, lights, cameras, and particle systems, by creating an animation set for each. After you create an animation set, you can then manipulate it to create animation.