Physler: Difference between revisions
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'''Physlers''' are a custom testing element in [[Portal 2]], created by [[User:FelixGriffin|Felix Griffin]] (based on a Portal map by [[User:Omnicoder|Omnicoder]]). | '''Physlers''' are a custom testing element in [[Portal 2]], created by [[User:FelixGriffin|Felix Griffin]] (based on a Portal map by [[User:Omnicoder|Omnicoder]]). | ||
{{ | {{todo|Add pics!}} | ||
They are modified [[Fizzler|Fizzlers]] which do not reset the [[Weapon_portalgun|Portal Gun]] or destroy objects. Rather, any physics objects besides the player are blocked, as if by a wall, while lasers, tractor beams, and Hard Light Bridges can move right through. | They are modified [[Fizzler|Fizzlers]] which do not reset the [[Weapon_portalgun|Portal Gun]] or destroy objects. Rather, any physics objects besides the player are blocked, as if by a wall, while lasers, tractor beams, and Hard Light Bridges can move right through. | ||
==Creation== | ==Creation== | ||
{{ | {{todo|upload instance, sorry}} | ||
{{ | {{todo|upload materials}} | ||
==Manual Creation== | ==Manual Creation== | ||
These fields can be created similarly to [[Fizzler|Fizzlers]], but using a [[func_brush]] instead of a [[trigger_portal_cleanser]], with material effects/physler. The blocking is accomplished with another brush textured with tools/trigger, tied to a [[trigger_physics_clip]] entity. | These fields can be created similarly to [[Fizzler|Fizzlers]], but using a [[func_brush]] instead of a [[trigger_portal_cleanser]], with material effects/physler. The blocking is accomplished with another brush textured with tools/trigger, tied to a [[trigger_physics_clip]] entity. | ||
{{ | {{todo|WIP}} |
Revision as of 17:43, 17 May 2012
Physlers are a custom testing element in Portal 2, created by Felix Griffin (based on a Portal map by Omnicoder).
Todo: Add pics!
They are modified Fizzlers which do not reset the Portal Gun or destroy objects. Rather, any physics objects besides the player are blocked, as if by a wall, while lasers, tractor beams, and Hard Light Bridges can move right through.
Creation
Todo: upload instance, sorry
Todo: upload materials
Manual Creation
These fields can be created similarly to Fizzlers, but using a func_brush instead of a trigger_portal_cleanser, with material effects/physler. The blocking is accomplished with another brush textured with tools/trigger, tied to a trigger_physics_clip entity.
Todo: WIP