R lod: Difference between revisions
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Note:Although turning r_lod off gives better visual quality, it also negatively affects your fps rate.
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{{DISPLAYTITLE:r_lod}} | {{DISPLAYTITLE:r_lod}} | ||
'''r_lod''' is a [[ConCommand|console command]] that | '''r_lod''' is a [[ConCommand|console command]] that allows overriding distance used in LOD. For example models will have less polygons, and textures will appear smudged (i.e. less detailed). | ||
== Usage == | == Usage == | ||
{{syntax|r_lod <integer>}}. | {{syntax|r_lod <integer>}}. | ||
The default value is "-1". Setting this | The default value is "-1" which makes lod computed normally. Setting this to 0 will effectively make every render as if you are close to them while a large value will make everything render as if you are far from them. | ||
{{Note|Although turning '''r_lod''' off gives better visual quality, it also negatively affects your fps rate.}} | {{Note|Although turning '''r_lod''' off gives better visual quality, it also negatively affects your fps rate.}} |
Revision as of 13:45, 16 May 2018
r_lod is a console command that allows overriding distance used in LOD. For example models will have less polygons, and textures will appear smudged (i.e. less detailed).
Usage
Syntax: r_lod <integer>.
The default value is "-1" which makes lod computed normally. Setting this to 0 will effectively make every render as if you are close to them while a large value will make everything render as if you are far from them.
