Func respawnflag: Difference between revisions

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==Entity description==
==Entity description==
Forces flag to return to home when touching this entity. This triggers when flag touches the brush by itself rather than while being carried by a player. This is meant to cover situations in which players carrying the flag may die and leave the flag in an irretrievable position (for example, down the chasm in the middle of Double Cross). When the player dies, the flag is dropped, which then activates the trigger, returning the flag home.
Forces the flag to return to home when touching this entity. This triggers when the flag touches the brush by itself rather than while being carried by a player. This is meant to cover situations in which players carrying the flag may die and leave the flag in an irretrievable position (for example, down the chasm in the middle of Double Cross). When the player dies, the flag is dropped, which then activates the trigger, returning the flag home.


==Keyvalues==
==Keyvalues==

Revision as of 04:24, 8 July 2014

Template:Tf2 brush

Entity description

Forces the flag to return to home when touching this entity. This triggers when the flag touches the brush by itself rather than while being carried by a player. This is meant to cover situations in which players carrying the flag may die and leave the flag in an irretrievable position (for example, down the chasm in the middle of Double Cross). When the player dies, the flag is dropped, which then activates the trigger, returning the flag home.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
Toggle
Toggle the enabled/disabled status of this entity.

Outputs