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!colspan="2"|Quick Navigation | !colspan="2"|Quick Navigation | ||
|- | |- | ||
| [[:category:Modding|Modding]] | | '''[[:category:Modding|Modding]]''' | ||
| How to create a Source mod. | | How to create a Source mod. | ||
|- | |- | ||
| [[:category:Level Design|Level Design]] | | '''[[:category:Level Design|Level Design]]''' | ||
| Maps are the cornerstone of [[Source]], where it all comes together. Learn about all aspects of producing them here. | | Maps are the cornerstone of [[Source]], where it all comes together. Learn about all aspects of producing them here. | ||
|- | |- | ||
| [[:category:Choreography|Choreography (FacePoser)]] | | '''[[:category:Choreography|Choreography (FacePoser)]]''' | ||
| Make Source's characters come to life with its uniquely powerful choreography technologies. | | Make Source's characters come to life with its uniquely powerful choreography technologies. | ||
|- | |- | ||
| [[:category:AI|AI]] | | '''[[:category:AI|AI]]''' | ||
| AI controls the behaviour of all but the simplest of NPC actions and Source makes using or creating it easy. | | AI controls the behaviour of all but the simplest of NPC actions and Source makes using or creating it easy. | ||
|- | |- | ||
| [[:category:Material System|Material System]] | | '''[[:category:Material System|Material System]]''' | ||
| Textures and shaders are combined in Source to create materials. | | Textures and shaders are combined in Source to create materials. | ||
|- | |- | ||
| [[:category:Sound System|Sound System]] | | '''[[:category:Sound System|Sound System]]''' | ||
| Documentation on Source's software sound system. | | Documentation on Source's software sound system. | ||
|- | |- | ||
| [[:category:Modeling|Modeling]] | | '''[[:category:Modeling|Modeling]]''' | ||
| Everything you need to know about modeling for Source. | | Everything you need to know about modeling for Source. | ||
|- | |- | ||
| [[:category:VGUI|VGUI]] | | '''[[:category:VGUI|VGUI]]''' | ||
| Valve's proprietary GUI mimicks Windows' and works both in-game and on the desktop. Used for interfaces, HUDs, and dynamic displays in the 3D game environment. If you want to display information VGUI is the answer. | | Valve's proprietary GUI mimicks Windows' and works both in-game and on the desktop. Used for interfaces, HUDs, and dynamic displays in the 3D game environment. If you want to display information VGUI is the answer. | ||
|- | |- | ||
| [[:category:Programming|Programming]] | | '''[[:category:Programming|Programming]]''' | ||
| The nuts and bolts of any MOD, programming is what makes things different. | | The nuts and bolts of any MOD, programming is what makes things different. | ||
|- | |- | ||
| [[:Category:Tutorials|Tutorials]] | | '''[[:Category:Tutorials|Tutorials]]''' | ||
| Need help trying to use a particular Source feature? Check here. | | Need help trying to use a particular Source feature? Check here. | ||
|- | |- | ||
| [[:category:Technical|Technical]] | | '''[[:category:Technical|Technical]]''' | ||
| Miscellaneous technical aspects about the Source engine and Half-Life 2 programming. | | Miscellaneous technical aspects about the Source engine and Half-Life 2 programming. | ||
|- | |- | ||
| [[:Category:Glossary|Glossary]] | | '''[[:Category:Glossary|Glossary]]''' | ||
| What's this mean? What's that mean? Look here! | | What's this mean? What's that mean? Look here! | ||
|- | |- | ||
| [[:Category:Third Party Tools|Third Party Tools]] | | '''[[:Category:Third Party Tools|Third Party Tools]]''' | ||
| Non-Valve developer tools | | Non-Valve developer tools | ||
|} | |} |
Revision as of 07:09, 17 November 2005

General
- Source SDK Release Notes
- Source SDK FAQ
- Developer Console
- Source SDK Files and Directory Structure
- Demo Recording Tools
- Source TV
- Source Multiplayer Networking
- Steam 3rd Party Mod Support
Quick Navigation | |
---|---|
Modding | How to create a Source mod. |
Level Design | Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here. |
Choreography (FacePoser) | Make Source's characters come to life with its uniquely powerful choreography technologies. |
AI | AI controls the behaviour of all but the simplest of NPC actions and Source makes using or creating it easy. |
Material System | Textures and shaders are combined in Source to create materials. |
Sound System | Documentation on Source's software sound system. |
Modeling | Everything you need to know about modeling for Source. |
VGUI | Valve's proprietary GUI mimicks Windows' and works both in-game and on the desktop. Used for interfaces, HUDs, and dynamic displays in the 3D game environment. If you want to display information VGUI is the answer. |
Programming | The nuts and bolts of any MOD, programming is what makes things different. |
Tutorials | Need help trying to use a particular Source feature? Check here. |
Technical | Miscellaneous technical aspects about the Source engine and Half-Life 2 programming. |
Glossary | What's this mean? What's that mean? Look here! |
Third Party Tools | Non-Valve developer tools |
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