User talk:Mr.p.kiwi: Difference between revisions
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== Disk Room == | == Disk Room == | ||
The disk room is the final challenge Atlas and P-body must face when completing a course. It is placed in parts beyond GLaDOS's influence and serve as a last stand of the humans against GLaDOS's growing control over the facility. | |||
=== Disk Emitter === | |||
This is the device that creates the disks. It can re-create the disk in case the disk is lost or dissolved. | |||
==== Step 1 ==== | |||
Create a prop_static and set it's model to <code>models/props_gameplay/laser_disc_player.mdl</code>. | |||
# create a 8x20x1 brush with invisible texture. place it on top of the model, exactly on the middle part where the disc will come out. | # create a 8x20x1 brush with invisible texture. place it on top of the model, exactly on the middle part where the disc will come out. | ||
# make in a func_door set speed to 26 change direction of movement and set move sound to 'World.LaserDiskLoad'; set Loop Moving sound? to yes. name it spawner_door | # make in a func_door set speed to 26 change direction of movement and set move sound to 'World.LaserDiskLoad'; set Loop Moving sound? to yes. name it spawner_door | ||
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# it should be sitting exactly on the edge of the player. | # it should be sitting exactly on the edge of the player. | ||
# shift+drag the disc to where it would be emitted to, outside the disc player and change it's entity to prop_physics_override. name it disk. | # shift+drag the disc to where it would be emitted to, outside the disc player and change it's entity to prop_physics_override. name it disk. | ||
==== Step 2 ==== | |||
# create a point_template name it template_disk_spawn. Set template 1 to start_disk and template 2 to spawner_door | # create a point_template name it template_disk_spawn. Set template 1 to start_disk and template 2 to spawner_door | ||
# create a point_template name it template_disk set template 1 to disk. | # create a point_template name it template_disk set template 1 to disk. |
Revision as of 02:12, 30 August 2011
Tables
Trying to create good looking tables! ...You know, for the articles; but they need to reach perfection somewhere. If YOU feel like it, you can create a table here too, so that everyone can learn, including yourself. You can experiment on this page all day long - just leave your name as the title of the table, so that it'll be more organized.
To do such a thing, you would need to do something like this:
{| class="standard-table" |+ your name goes here !Header |- |Table |}
For example:
This will be a header | This will be a header2 | This will be a header3 |
---|---|---|
Column1; Row1 | Column2; Row1 | |
Column 1; Row 2&3 | Column3; Row2 | |
Column2; Row3 | Column3; Row3 |
External Links
Disk Room
The disk room is the final challenge Atlas and P-body must face when completing a course. It is placed in parts beyond GLaDOS's influence and serve as a last stand of the humans against GLaDOS's growing control over the facility.
Disk Emitter
This is the device that creates the disks. It can re-create the disk in case the disk is lost or dissolved.
Step 1
Create a prop_static and set it's model to models/props_gameplay/laser_disc_player.mdl
.
- create a 8x20x1 brush with invisible texture. place it on top of the model, exactly on the middle part where the disc will come out.
- make in a func_door set speed to 26 change direction of movement and set move sound to 'World.LaserDiskLoad'; set Loop Moving sound? to yes. name it spawner_door
- create a prop_dynamic_override and set the model to: models/props_gameplay/laser_disc.mdl name it start_disc set it's parent to spawner_door. disable shadows.
- it should be sitting exactly on the edge of the player.
- shift+drag the disc to where it would be emitted to, outside the disc player and change it's entity to prop_physics_override. name it disk.
Step 2
- create a point_template name it template_disk_spawn. Set template 1 to start_disk and template 2 to spawner_door
- create a point_template name it template_disk set template 1 to disk.
Property Name Value Name spawner_door