Hl2 Dimensions: Difference between revisions

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Line 6: Line 6:


Crouched : 21 units
Crouched : 21 units
Walking : 56 units
Walking : 56 units
Crouched Jumping While sprinting : 56 units
Crouched Jumping While sprinting : 56 units


Line 12: Line 14:


Without running : 84 units
Without running : 84 units
Without running, crouched : 40 units
Without running, crouched : 40 units
Crouching : 62 unités
Crouching : 62 unités
Running : 176 units
Running : 176 units
Crouched Jump while running : 225 units
Crouched Jump while running : 225 units
Crouched Jump while sprinting : 272 units
Crouched Jump while sprinting : 272 units


Line 21: Line 28:


Height for the player to pass under :
Height for the player to pass under :
Crouched : 37 units
Crouched : 37 units
Standing : 73 units
Standing : 73 units


Largeur : 33 units
Largeur : 33 units
Fall Damages
Fall Damages


Height of the fall = Health Points lost
Height of the fall = Health Points lost
000 - 240 = 100
000 - 240 = 100
241 - 249 = 98
241 - 249 = 98
250 - 257 = 96
250 - 257 = 96
258 - 265 = 94
258 - 265 = 94
266 - 274 = 91
266 - 274 = 91
275 - 282 = 89
275 - 282 = 89
283 - 292 = 87
283 - 292 = 87
293 - 301 = 85
293 - 301 = 85
302 - 309 = 82
302 - 309 = 82
310 - 318 = 80
310 - 318 = 80
319 - 327 = 78
319 - 327 = 78
328 - 337 = 76
328 - 337 = 76
338 - 347 = 73
338 - 347 = 73
348 - 357 = 71
348 - 357 = 71
358 - 366 = 69
358 - 366 = 69
367 - 376 = 66
367 - 376 = 66
377 - 387 = 64
377 - 387 = 64
388 - 396 = 62
388 - 396 = 62
397 - 408 = 60
397 - 408 = 60
409 - 417 = 57
409 - 417 = 57
418 - 428 = 55
418 - 428 = 55
429 - 439 = 53
429 - 439 = 53
440 - 450 = 51
440 - 450 = 51
451 - 461 = 48
451 - 461 = 48
462 - 472 = 46
462 - 472 = 46
473 - 483 = 44
473 - 483 = 44
484 - 495 = 41
484 - 495 = 41
496 - 507 = 39
496 - 507 = 39
519 - 529 = 35
519 - 529 = 35
530 - 542 = 32
530 - 542 = 32
543 - 554 = 30
543 - 554 = 30
555 - 567 = 28
555 - 567 = 28
568 - 579 = 25
568 - 579 = 25
580 - 592 = 23
580 - 592 = 23
593 - 604 = 21
593 - 604 = 21
605 - 617 = 19
605 - 617 = 19
618 - 630 = 16
618 - 630 = 16
631 - 643 = 14
631 - 643 = 14
644 - 656 = 12
644 - 656 = 12
657 - 670 = 10
657 - 670 = 10
671 - 683 = 7
671 - 683 = 7
684 - 697 = 5
684 - 697 = 5
698 - 711 = 3
698 - 711 = 3
712 - 725 = 1
712 - 725 = 1
726 or + = Death
726 or + = Death


Line 77: Line 132:


Walking : 150 unités par seconde
Walking : 150 unités par seconde
Running : 190 unités par seconde
Running : 190 unités par seconde
Sprinting : 320 u/sec
Sprinting : 320 u/sec
Crouching : 63.33 u/sec
Crouching : 63.33 u/sec
Sprinting while Swimming ontop of water : 256 u/sec
Sprinting while Swimming ontop of water : 256 u/sec
Swimming : 152 u/sec
Swimming : 152 u/sec




100m = 3727 unités
100m = 3727 unités
Distance underwater without loosing health : 2523 units
Distance underwater without loosing health : 2523 units
Distance underwater before diying :  3848 units
Distance underwater before diying :  3848 units
Distance underwhater with flashlight before aux power runs out : 2170
Distance underwhater with flashlight before aux power runs out : 2170
Distance while sprinting before aux power runs out: 2620 units
Distance while sprinting before aux power runs out: 2620 units
Distance while sprinting with flashlight before aux power runs out : 2245 units
 
Distance while sprinting with flashlight before aux power runs out :  
2245 units
 
Time of sprint before aux power runs out : 8 secs
Time of sprint before aux power runs out : 8 secs
Time of Sprint + flashlight before aux power runs out  : 6 secs
Time of Sprint + flashlight before aux power runs out  : 6 secs
Time the flashlight can be on before the Aux power runs out : 43 secs
Time the flashlight can be on before the Aux power runs out : 43 secs
Time for the suit to reload : 8 secs
Time for the suit to reload : 8 secs


[[Category:Level Design]]
[[Category:Level Design]]

Revision as of 16:49, 14 November 2005

Max dimension of objects the player can walk on, without having to jump :

Standing or crouching : 18 units

Height at wich the player can jump :

Crouched : 21 units

Walking : 56 units

Crouched Jumping While sprinting : 56 units

Distances at wich the player can jump

Without running : 84 units

Without running, crouched : 40 units

Crouching : 62 unités

Running : 176 units

Crouched Jump while running : 225 units

Crouched Jump while sprinting : 272 units

Vents dimension :

Height for the player to pass under :

Crouched : 37 units

Standing : 73 units

Largeur : 33 units

Fall Damages

Height of the fall = Health Points lost

000 - 240 = 100

241 - 249 = 98

250 - 257 = 96

258 - 265 = 94

266 - 274 = 91

275 - 282 = 89

283 - 292 = 87

293 - 301 = 85

302 - 309 = 82

310 - 318 = 80

319 - 327 = 78

328 - 337 = 76

338 - 347 = 73

348 - 357 = 71

358 - 366 = 69

367 - 376 = 66

377 - 387 = 64

388 - 396 = 62

397 - 408 = 60

409 - 417 = 57

418 - 428 = 55

429 - 439 = 53

440 - 450 = 51

451 - 461 = 48

462 - 472 = 46

473 - 483 = 44

484 - 495 = 41

496 - 507 = 39

519 - 529 = 35

530 - 542 = 32

543 - 554 = 30

555 - 567 = 28

568 - 579 = 25

580 - 592 = 23

593 - 604 = 21

605 - 617 = 19

618 - 630 = 16

631 - 643 = 14

644 - 656 = 12

657 - 670 = 10

671 - 683 = 7

684 - 697 = 5

698 - 711 = 3

712 - 725 = 1

726 or + = Death

Speed of the player

Walking : 150 unités par seconde

Running : 190 unités par seconde

Sprinting : 320 u/sec

Crouching : 63.33 u/sec

Sprinting while Swimming ontop of water : 256 u/sec

Swimming : 152 u/sec


100m = 3727 unités

Distance underwater without loosing health : 2523 units

Distance underwater before diying : 3848 units

Distance underwhater with flashlight before aux power runs out : 2170

Distance while sprinting before aux power runs out: 2620 units

Distance while sprinting with flashlight before aux power runs out : 2245 units

Time of sprint before aux power runs out : 8 secs

Time of Sprint + flashlight before aux power runs out  : 6 secs

Time the flashlight can be on before the Aux power runs out : 43 secs

Time for the suit to reload : 8 secs