Talk:VGUI Screen: Difference between revisions
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::::I´ll try it again these days. --[[User:King2500|King2500]] 12:43, 3 Oct 2005 (PDT) | ::::I´ll try it again these days. --[[User:King2500|King2500]] 12:43, 3 Oct 2005 (PDT) | ||
Bump. I'm having this trouble, as well. As soon as I put my crosshairs on the screen my game crashes. When debugging it take me to: | |||
void SimulateEntities() | |||
{ | |||
input->CAM_Think(); | |||
// Service timer events (think functions). | |||
ClientThinkList()->PerformThinkFunctions(); | |||
// TODO: make an ISimulateable interface so C_BaseNetworkables can simulate? | |||
**HERE**C_BaseEntityIterator iterator; | |||
C_BaseEntity *pEnt; | |||
while ( (pEnt = iterator.Next()) != NULL ) | |||
{ | |||
pEnt->Simulate(); | |||
} | |||
} | |||
Anyone have any suggestions? |
Revision as of 11:15, 13 November 2005
It crashes in HL2 ? I don't think so.. --King2500 06:16, 28 Sep 2005 (PDT)
- It does for me. All I need to do is put the cursor over it, and it crashes. It works for you? —Maven (talk) 06:58, 28 Sep 2005 (PDT)
- I tested this a while ago and it worked fine. I had some buttons and a label but without any commands. It didn't crashed. --King2500 05:47, 1 Oct 2005 (PDT)
- Is this in Dystopia? --TomEdwards 08:48, 1 Oct 2005 (PDT)
- No I tried it in an own mod... --King2500 12:22, 1 Oct 2005 (PDT)
- King2500, by "HL2" I was talking about custom maps for unmodified HL2 singleplayer. From your comment to TomEdwards it sounds as though you're talking about a mod, but if not I'll look into it further. For reference, I tested using "vgui_test_screen" (which comes with the SDK content) on a DirectX 7 card, and the crash was completely repeatable. —Maven (talk) 17:16, 1 Oct 2005 (PDT)
- I´ll try it again these days. --King2500 12:43, 3 Oct 2005 (PDT)
Bump. I'm having this trouble, as well. As soon as I put my crosshairs on the screen my game crashes. When debugging it take me to:
void SimulateEntities() { input->CAM_Think();
// Service timer events (think functions).
ClientThinkList()->PerformThinkFunctions();
// TODO: make an ISimulateable interface so C_BaseNetworkables can simulate?
- HERE**C_BaseEntityIterator iterator;
C_BaseEntity *pEnt; while ( (pEnt = iterator.Next()) != NULL ) { pEnt->Simulate(); } }
Anyone have any suggestions?