SourceShaderEditor/Ref controls: Difference between revisions
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{{DISPLAYTITLE:Source Shader Editor - Controls}} | {{DISPLAYTITLE:Source Shader Editor - Controls}} | ||
Use {{key|F3}} to toggle visibility on the editor root panel, {{key|F1}} will toggle the size between half- and fullscreen and {{key|F2}} allows you to change whether the input is directed towards the editor or the game in halfscreen mode. | Use {{key|F3}} to toggle visibility on the [[:Category:SourceShaderEditor|editor]] root panel, {{key|F1}} will toggle the size between half- and fullscreen and {{key|F2}} allows you to change whether the input is directed towards the editor or the game in halfscreen mode. | ||
== View controls == | == View controls == | ||
* Click and drag with the {{RMB}} to pan the view. | * Click and drag with the {{RMB}} to pan the view. | ||
* {{MW}} to change the zoom level. | * {{MW}} to change the zoom level. | ||
* Use the button '''View reset''' (bottom left corner) to center the view on all nodes. | * Use the button '''View reset''' (bottom left corner) to center the view on all [[SourceShaderEditor/Ref_vocabulary#Node|nodes]]. | ||
== Context menu == | == Context menu == | ||
Use the {{RMB}} somewhere on the canvas to open the context menu. | Use the {{RMB}} somewhere on the [[SourceShaderEditor/Ref_vocabulary#Canvas|canvas]] to open the context menu. | ||
* Spawn a new node by selecting the desired operation in the ''New node'' submenu. | * Spawn a new node by selecting the desired operation in the ''New node'' submenu. | ||
* Copy, cut and delete will perform the respective operation on all currently selected nodes. | * Copy, cut and delete will perform the respective operation on all currently selected nodes. | ||
* Paste will duplicate any copied nodes at the cursor position. | * Paste will duplicate any copied nodes at the cursor position. | ||
* Disconnect will remove all bridges from the currently selected nodes. | * Disconnect will remove all [[[[SourceShaderEditor/Ref_vocabulary#Bridge|bridges]] from the currently selected nodes. | ||
* Properties will open a node-specific options dialog. | * Properties will open a node-specific options dialog. | ||
Revision as of 17:25, 20 July 2011
Use F3 to toggle visibility on the editor root panel, F1 will toggle the size between half- and fullscreen and F2 allows you to change whether the input is directed towards the editor or the game in halfscreen mode.
View controls
- Click and drag with the
right mouse button to pan the view.
scroll mouse wheel to change the zoom level.
- Use the button View reset (bottom left corner) to center the view on all nodes.
Use the right mouse button somewhere on the canvas to open the context menu.
- Spawn a new node by selecting the desired operation in the New node submenu.
- Copy, cut and delete will perform the respective operation on all currently selected nodes.
- Paste will duplicate any copied nodes at the cursor position.
- Disconnect will remove all [[bridges from the currently selected nodes.
- Properties will open a node-specific options dialog.
Node interaction
- Select a node with the
left mouse button.
- Click and drag with the
left mouse button over the canvas to select nodes with a selection box.
- When selecting nodes, use ⇧ Shift to add nodes to the current selection or Ctrl to toggle the selection status on the respective nodes.
- Press Del to delete all selected nodes.
- Click and drag with the
left mouse button on a node to drag the current selection. When pointing on the boundaries of a container node, this operation will allow you to change the size of the container.
- Doubleclick a node with the
left mouse button to open its properties dialog.
- Click and drag with the
left mouse button on a jack to create a new bridge. Let go of the button while pointing on the destination jack to finalize the operation.
- Use the
right mouse button on a jack to destroy all of its bridges.