Template:KV RappelNPC: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "{{ScrollBox|title=RappelNPC|noscroll=true| {{KV|Waiting to Rappel?|bool|If yes, this NPC spawns suspended in air and awaits a <code>BeginRappel</code> input. It will then spawn a...")
 
No edit summary
Line 1: Line 1:
{{ScrollBox|title=RappelNPC|noscroll=true|
{{ScrollBox|title=RappelNPC|noscroll=true|
{{KV|Waiting to Rappel?|bool|If yes, this NPC spawns suspended in air and awaits a <code>BeginRappel</code> input. It will then spawn a zipline and slide down. When it hits the ground, NPC will cut away the line and try to move forward a few feet to make room for the next NPC. The NPC will not attempt to clear its landing space if it cannot do so by taking a few steps forward.}}
{{KV|Waiting to Rappel? (waitingtorappel)|bool|If yes, this NPC spawns suspended in air and awaits a <code>BeginRappel</code> input. It will then spawn a zipline and slide down. When it hits the ground, NPC will cut away the line and try to move forward a few feet to make room for the next NPC. The NPC will not attempt to clear its landing space if it cannot do so by taking a few steps forward.}}
}}
}}

Revision as of 15:15, 18 December 2019

RappelNPC:
Waiting to Rappel? (waitingtorappel) ([todo internal name (i)]) <boolean>
If yes, this NPC spawns suspended in air and awaits a BeginRappel input. It will then spawn a zipline and slide down. When it hits the ground, NPC will cut away the line and try to move forward a few feet to make room for the next NPC. The NPC will not attempt to clear its landing space if it cannot do so by taking a few steps forward.