Talk:Prop tractor beam: Difference between revisions
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:You could make a [[func_brush]] textured with a metal grate, set Solidity to '''Not Solid''' then place a brush in front of it textured with [[Clip#Clips|clip]] —[[User:Mattshu|Mattshu]] 20:55, 14 May 2011 (UTC) | :You could make a [[func_brush]] textured with a metal grate, set Solidity to '''Not Solid''' then place a brush in front of it textured with [[Clip#Clips|clip]] —[[User:Mattshu|Mattshu]] 20:55, 14 May 2011 (UTC) | ||
::Thanks, but I found out this method before you responded :) --[[User:StephenB|StephenB]] 15:16, 15 May 2011 (UTC) | ::Thanks, but I found out this method before you responded :) --[[User:StephenB|StephenB]] 15:16, 15 May 2011 (UTC) | ||
::A func_clip_vphysics is also needed or else cubes can get through. --[[User:Bailinbone15|Bailinbone15]] 14:37, 2 July 2011 (PDT) | |||
Предлагаю редактировать статьи в translated.by, по-моему, там очень удобно составлять переводы.--[[User:Mixonoid|Mixonoid]] 14:42, 6 June 2011 (UTC) | Предлагаю редактировать статьи в translated.by, по-моему, там очень удобно составлять переводы.--[[User:Mixonoid|Mixonoid]] 14:42, 6 June 2011 (UTC) |
Revision as of 14:37, 2 July 2011
I need a grate texture or model where the funnel can go through. Where do I find it or how do I create it? I've seen it before so it's possible. Thanks. --StephenB 19:09, 12 May 2011 (UTC)
- You could make a func_brush textured with a metal grate, set Solidity to Not Solid then place a brush in front of it textured with clip —Mattshu 20:55, 14 May 2011 (UTC)
- Thanks, but I found out this method before you responded :) --StephenB 15:16, 15 May 2011 (UTC)
- A func_clip_vphysics is also needed or else cubes can get through. --Bailinbone15 14:37, 2 July 2011 (PDT)
Предлагаю редактировать статьи в translated.by, по-моему, там очень удобно составлять переводы.--Mixonoid 14:42, 6 June 2011 (UTC)