Switch (Portal 2): Difference between revisions
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==Creation== | ==Creation== | ||
Firstly place a [[prop_button]] entity on the ground and position it where you want it. Add your desired outputs to it, it works just the same as the [[func_button]] entity so you should be familiar to you. | Firstly place a [[prop_button]] entity on the ground and position it where you want it. Add your desired outputs to it, it works just the same as the [[func_button]] entity so you should be familiar to you. | ||
[[Category:Portal 2 Level Design]] | [[Category:Portal 2 Level Design]] | ||
[[Category:Portal 2 Tutorials]] | [[Category:Portal 2 Tutorials]] |
Revision as of 12:24, 9 May 2011
The tall, red, player activated buttons used in Portal 2 are very simple to create. The button is used to as a trigger for doors and many other entities in the game.
Creation
Firstly place a prop_button entity on the ground and position it where you want it. Add your desired outputs to it, it works just the same as the func_button entity so you should be familiar to you.