Talk:Zork Chronicles: Difference between revisions
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I'm ''very'' curious about how you're going to recreate a text adventure as an FPS. —'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 13:22, 5 Nov 2005 (PST) | I'm ''very'' curious about how you're going to recreate a text adventure as an FPS. —'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 13:22, 5 Nov 2005 (PST) | ||
* That's what my team first said when I sprung the idea on them. The initial idea came to me when I saw the old Planet Half-Life article about a Zork mod that never reached completion ([http://archive.gamespy.com/fargo/june01/half-zork/ Half-Zork Article]). However, I didn't like the idea of all the Half-Life references, and wanted to stay true to the original game. --[[User:Bwmathis|Bwmathis]] 13:32, 5 Nov 2005 (PST) |
Revision as of 14:32, 5 November 2005
I'm very curious about how you're going to recreate a text adventure as an FPS. —Maven (talk) 13:22, 5 Nov 2005 (PST)
- That's what my team first said when I sprung the idea on them. The initial idea came to me when I saw the old Planet Half-Life article about a Zork mod that never reached completion (Half-Zork Article). However, I didn't like the idea of all the Half-Life references, and wanted to stay true to the original game. --Bwmathis 13:32, 5 Nov 2005 (PST)