PrecacheParticleSystem: Difference between revisions

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PrecacheParticleSystem is a function provided to precache particle effects by string. Make sure to specify the name of the actual particle effect and not the name of the .pcf file. All child systems in question will be precached as well.
PrecacheParticleSystem is a [[function]] provided to precache [[particle|particle effects]] by string. Make sure to specify the name of the actual particle effect and not the name of the .pcf file. All child systems in question will be precached as well.


== Usage ==
== Usage ==

Revision as of 12:40, 14 April 2011

PrecacheParticleSystem is a function provided to precache particle effects by string. Make sure to specify the name of the actual particle effect and not the name of the .pcf file. All child systems in question will be precached as well.

Usage

//-----------------------------------------------------------------------------
// Precaches a particle system
//-----------------------------------------------------------------------------
void PrecacheParticleSystem( const char *pParticleSystemName )
{
	g_pStringTableParticleEffectNames->AddString( false, pParticleSystemName );
	g_pParticleSystemMgr->PrecacheParticleSystem( pParticleSystemName );
}

Examples

void CWeaponSMG1::Precache( void )
{
	PrecacheParticleSystem( "muzzle_smg1" );
}