PrecacheParticleSystem: Difference between revisions
Jump to navigation
Jump to search
(Added todo about clarification) |
Biohazard 90 (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
PrecacheParticleSystem is a function provided to precache particle effects by string. Make sure to specify the name of the actual particle effect and not the name of the .pcf file. All child systems in question will be precached as well. | |||
== Usage == | == Usage == | ||
<source lang=cpp> | <source lang=cpp> | ||
Line 13: | Line 12: | ||
} | } | ||
</source> | </source> | ||
== Examples == | == Examples == |
Revision as of 12:39, 14 April 2011
PrecacheParticleSystem is a function provided to precache particle effects by string. Make sure to specify the name of the actual particle effect and not the name of the .pcf file. All child systems in question will be precached as well.
Usage
//-----------------------------------------------------------------------------
// Precaches a particle system
//-----------------------------------------------------------------------------
void PrecacheParticleSystem( const char *pParticleSystemName )
{
g_pStringTableParticleEffectNames->AddString( false, pParticleSystemName );
g_pParticleSystemMgr->PrecacheParticleSystem( pParticleSystemName );
}
Examples
void CWeaponSMG1::Precache( void )
{
PrecacheParticleSystem( "muzzle_smg1" );
}