Skinning: Difference between revisions
		
		
		
		
		
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| No edit summary | No edit summary | ||
| Line 4: | Line 4: | ||
| Current Textures and Skin sizes are: | Current Textures and Skin sizes are: | ||
| 16 pixels | * 16 pixels | ||
| 32 pixels | * 32 pixels | ||
| 64 pixels | * 64 pixels | ||
| 128 pixels | * 128 pixels | ||
| 256 pixels   | * 256 pixels   | ||
| 512 pixels | * 512 pixels | ||
| 1024 pixels | * 1024 pixels | ||
| 2048 pixels | * 2048 pixels | ||
| Only those sizes are currently usable in hl2 engine. | |||
| '''Examples''' | |||
| * Example1: 512 by 512  | |||
| * Example2: 512 by 1024 | |||
Revision as of 12:19, 28 June 2005
Skinning is applying a texture to a Unwrapped model. This adds color, texture and looks to a model.
Shaders can be applied to the skin or Texture
Current Textures and Skin sizes are:
- 16 pixels
- 32 pixels
- 64 pixels
- 128 pixels
- 256 pixels
- 512 pixels
- 1024 pixels
- 2048 pixels
Only those sizes are currently usable in hl2 engine. Examples
- Example1: 512 by 512
- Example2: 512 by 1024
Utilities
- adobe photoshopMost used program in skinning
- Vtf photoshop Plugin Great tool for photoshop users
- VtfEdit, VtfLibCommon source tool
- Vtf Tool This tool is used for easy conversion of TGA to VTF or VTF to TGA