Talk:$model (QC): Difference between revisions

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m (hm nevermind, found the scaling in studio.h...)
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==flex animation limits==
TomEdwards, did you figure out the movement limit of 8 units for a flex animated vertex by trial and error? I was just wondering how precise the specification is :) - it sure will be helpful if you have this info in mind while creating them! I noticed that there seems to be a limit of some sorts which can be very troublesome depending on the model; though luckily you can add the same morph on top of itself to get around this issue. --[[User:Biohazard 90|Biohazard]] 16:49, 1 March 2011 (UTC)

Revision as of 09:57, 1 March 2011