Info overlay: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(cleanup)
Line 2: Line 2:
==Entity Description==
==Entity Description==
The info_overlay entity is automatically placed when you use the Overlay tool in Hammer. The overlay is a more powerful version of a standard decal; it can be sized, rotated, and scaled. Overlays can also be placed on displacements, where decals can't.
The info_overlay entity is automatically placed when you use the Overlay tool in Hammer. The overlay is a more powerful version of a standard decal; it can be sized, rotated, and scaled. Overlays can also be placed on displacements, where decals can't.
==Availability==
{{in game|point}} {{game-base}}
{{in code|class=???|file=???}}
==Keyvalues==
==Keyvalues==
{{TODO|keyvalues}}
*'''material'''
 
:([[material]]) The naterial to overlay.
==Inputs==
*'''sides'''
{{TODO|inputs}}
:(sidelist) Faces on which the overlay will be applied.
*'''RenderOrder'''
:(integer) Higher values render after lower values. This value can be 0–3.
*'''StartU''', '''EndU''', '''StartV''', '''EndV'''
:(float) Texture coordinates
*'''BasisOrigin'''
:(Vector) Overlay Basis Origin (Read-Only)
*'''BasisU'''
:(Vector) Overlay Basis U (Read-Only)
*'''BasisV'''
:(Vector) Overlay Basis V (Read-Only)
*'''BasisNormal'''
:(Vector) Overlay Basis Normal (Read-Only)
*'''uv0''', '''uv1''', '''uv2''', '''uv3'''
:(vector) Overlay Points (Read-Only)


[[Category:Entities]]
[[Category:Entities]]

Revision as of 12:03, 1 November 2005

Template:Wrongtitle

Entity Description

The info_overlay entity is automatically placed when you use the Overlay tool in Hammer. The overlay is a more powerful version of a standard decal; it can be sized, rotated, and scaled. Overlays can also be placed on displacements, where decals can't.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

  • material
(material) The naterial to overlay.
  • sides
(sidelist) Faces on which the overlay will be applied.
  • RenderOrder
(integer) Higher values render after lower values. This value can be 0–3.
  • StartU, EndU, StartV, EndV
(float) Texture coordinates
  • BasisOrigin
(Vector) Overlay Basis Origin (Read-Only)
  • BasisU
(Vector) Overlay Basis U (Read-Only)
  • BasisV
(Vector) Overlay Basis V (Read-Only)
  • BasisNormal
(Vector) Overlay Basis Normal (Read-Only)
  • uv0, uv1, uv2, uv3
(vector) Overlay Points (Read-Only)