Info overlay: Difference between revisions
Jump to navigation
Jump to search
m (→Inputs) |
(cleanup) |
||
Line 2: | Line 2: | ||
==Entity Description== | ==Entity Description== | ||
The info_overlay entity is automatically placed when you use the Overlay tool in Hammer. The overlay is a more powerful version of a standard decal; it can be sized, rotated, and scaled. Overlays can also be placed on displacements, where decals can't. | The info_overlay entity is automatically placed when you use the Overlay tool in Hammer. The overlay is a more powerful version of a standard decal; it can be sized, rotated, and scaled. Overlays can also be placed on displacements, where decals can't. | ||
==Availability== | |||
{{in game|point}} {{game-base}} | |||
{{in code|class=???|file=???}} | |||
==Keyvalues== | ==Keyvalues== | ||
*'''material''' | |||
:([[material]]) The naterial to overlay. | |||
*'''sides''' | |||
:(sidelist) Faces on which the overlay will be applied. | |||
*'''RenderOrder''' | |||
:(integer) Higher values render after lower values. This value can be 0–3. | |||
*'''StartU''', '''EndU''', '''StartV''', '''EndV''' | |||
:(float) Texture coordinates | |||
*'''BasisOrigin''' | |||
:(Vector) Overlay Basis Origin (Read-Only) | |||
*'''BasisU''' | |||
:(Vector) Overlay Basis U (Read-Only) | |||
*'''BasisV''' | |||
:(Vector) Overlay Basis V (Read-Only) | |||
*'''BasisNormal''' | |||
:(Vector) Overlay Basis Normal (Read-Only) | |||
*'''uv0''', '''uv1''', '''uv2''', '''uv3''' | |||
:(vector) Overlay Points (Read-Only) | |||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 12:03, 1 November 2005
Entity Description
The info_overlay entity is automatically placed when you use the Overlay tool in Hammer. The overlay is a more powerful version of a standard decal; it can be sized, rotated, and scaled. Overlays can also be placed on displacements, where decals can't.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- material
- (material) The naterial to overlay.
- sides
- (sidelist) Faces on which the overlay will be applied.
- RenderOrder
- (integer) Higher values render after lower values. This value can be 0–3.
- StartU, EndU, StartV, EndV
- (float) Texture coordinates
- BasisOrigin
- (Vector) Overlay Basis Origin (Read-Only)
- BasisU
- (Vector) Overlay Basis U (Read-Only)
- BasisV
- (Vector) Overlay Basis V (Read-Only)
- BasisNormal
- (Vector) Overlay Basis Normal (Read-Only)
- uv0, uv1, uv2, uv3
- (vector) Overlay Points (Read-Only)