Line-of-sight: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (moved LOS to Line-of-sight: LOS is an abbreviation of line-of-sight. I hope a title can contain "-"s.)
(Fixed redirect to new page.)
 
Line 1: Line 1:
'''Line of sight''' (sometimes written line-of-sight or abbreviated to LoS) is an invisible straight line used to determine whether entities can see other entities in the world. (If the line of sight is unobstructed from a viewer to a target, it is "established", and the game determines that the viewer can see the target.)
#REDIRECT [[Line of sight]]
 
LOS is blocked by all Solid geometry (Models, [[func_detail]] brushes, etc.) unless the brush/model is has a SolidMask that is NotSolid to LOS, ie Transparent.
 
The [[tool texture|Block LOS tool texture]] is specifically designed to block NPC LOS.
 
[[NPC]]s can only establish line of sight within their [[viewcone]], in turn established by the width of their [[FOV|field of view]], in turn established by the value of their [[m_flFieldOfView]].
 
NPCs can trigger [[Outputs#Outputs|Outputs]] if it finds or loses line of sight to an enemy (OnFoundEnemy/OnLostEnemyLOS) or specifically the player (OnFoundPlayer/OnLostPlayerLOS).
 
 
 
==See also==
 
*[[NPC_FOV]] - A list of NPC [[m_flFieldOfView]] values.
*[[Talk:NPC_Sensing]]
 
 
 
[[Category:Glossary]]

Latest revision as of 17:14, 15 February 2011

Redirect to: