User:Pizzahut/msqp.php: Difference between revisions
Jump to navigation
Jump to search
m (Timeout turned out to be too short.) |
(v2.4) |
||
Line 23: | Line 23: | ||
- Increased timeout to avoid a communication issue. | - Increased timeout to avoid a communication issue. | ||
- Removed maximum number of timeouts for testing. | - Removed maximum number of timeouts for testing. | ||
2.4 - Again using hl1master.steampowered.com because IPs change often. | |||
- Endless retries because this server often times out. | |||
*/ | */ | ||
$master_servers = array(" | $master_servers = array("hl1master.steampowered.com"); | ||
define("TIMEOUT", 2.0); | define("TIMEOUT", 2.0); | ||
Line 37: | Line 38: | ||
stream_set_timeout($socket, TIMEOUT); | stream_set_timeout($socket, TIMEOUT); | ||
$region = WORLD; | $region = WORLD; | ||
if (!fwrite($socket, "1$region$seed\0\\gamedir\\ | if (!fwrite($socket, "1$region$seed\0\\gamedir\\tfc\0")) | ||
{ | { | ||
fclose($socket); | fclose($socket); | ||
Line 75: | Line 76: | ||
// Try all master servers unless we find one that isn't timing out. | // Try all master servers unless we find one that isn't timing out. | ||
$abort = 1; | do { | ||
foreach ($master_servers as $ip | $abort = 1; | ||
foreach ($master_servers as $ip) | |||
{ | { | ||
$abort = 0; | if (!master_server_timeout($socket, $ip)) | ||
{ | |||
$abort = 0; | |||
break; | |||
} | |||
else | |||
fclose($socket); | |||
} | } | ||
} while ($abort == 1); | |||
} | |||
// Read list with server addresses (IP:port). | // Read list with server addresses (IP:port). |
Revision as of 11:31, 7 January 2011
This is a code example for querying a Half-Life master server using the PHP language.
<?php /* Version history 1 - Initial release. 2 - Added option to use the official domain name instead of IPs and retry if a timeout occurs. 2.1 - Added more master servers. 2.1.1 - Fixed a bug, program didn't terminate if all master servers time out. 2.1.2 - Removed a now redundant variable. 2.2 - Seeding for long server lists. - Removed the domain name because it's often better to try different servers. 2.2.1 - Bug fix: Timeout showed wrong master server IP. - Bug fix: Check whether the new seed starts with a duplicate or not. - Bug fix: Don't close socket twice. 2.3 - Retry queries on timeout if the first query was successful. 2.3.1 - Reading the whole address again if it starts with a zero. - Increased timeout to avoid a communication issue. - Removed maximum number of timeouts for testing. 2.4 - Again using hl1master.steampowered.com because IPs change often. - Endless retries because this server often times out. */ $master_servers = array("hl1master.steampowered.com"); define("TIMEOUT", 2.0); define("WORLD", "\xFF"); define("PORT", 27010); function query_timeout(&$socket, $seed) { echo "Sending query to master server.\n"; stream_set_timeout($socket, TIMEOUT); $region = WORLD; if (!fwrite($socket, "1$region$seed\0\\gamedir\\tfc\0")) { fclose($socket); exit("fwrite error\n"); } echo "Reading response header.\n"; stream_set_timeout($socket, TIMEOUT); $s = bin2hex(fread($socket, 6)); $info = stream_get_meta_data($socket); if ($info['timed_out']) echo "Master server timed out.\n"; else { if ($s !== "ffffffff660a") { fclose($socket); exit("Expected ff ff ff ff 66 0a (hex) but got $s."); } } return $info['timed_out']; } // Connect to master server, return timeout info. // The socket is passed as reference and thus returned as well. function master_server_timeout(&$socket, $ip) { echo "Connecting to master server \"$ip:".PORT."\".\n"; $socket = fsockopen("udp://$ip", PORT, $errno, $errstr, TIMEOUT); if (!$socket) exit("Error $errno : $errstr \n"); return query_timeout($socket, "0.0.0.0:0"); } // Try all master servers unless we find one that isn't timing out. do { $abort = 1; foreach ($master_servers as $ip) { if (!master_server_timeout($socket, $ip)) { $abort = 0; break; } else fclose($socket); } } while ($abort == 1); // Read list with server addresses (IP:port). $count = 0; $old_a1 = 0; $old_a2 = 0; $old_a3 = 0; $old_a4 = 0; $old_a5 = 0; $max_timeouts = 6; do { stream_set_timeout($socket, TIMEOUT); $a1 = ord(fread($socket,1)); $info = stream_get_meta_data($socket); if ($info['timed_out']) { $seed = "$old_a1.$old_a2.$old_a3.$old_a4:$old_a5"; echo "Seed: $seed\n"; while (query_timeout($socket, $seed)); stream_set_timeout($socket, TIMEOUT); $a1 = ord(fread($socket,1)); $info = stream_get_meta_data($socket); if ($info['timed_out']) { echo "Timeout occured.\n"; break; } $check_for_duplicate = 1; } else $check_for_duplicate = 0; // Let's always read the rest of the address (even if it starts with 0) in // order to empty the master server's write buffer. This may avoid subsequent // problems, but I'm paranoid here. $a2 = ord(fread($socket,1)); $a3 = ord(fread($socket,1)); $a4 = ord(fread($socket,1)); $a5 = ord(fread($socket,1))*256 + ord(fread($socket,1)); if ($a1 != 0) { if (($check_for_duplicate==0)||($a1!=$old_a1)||($a2!=$old_a2)|| ($a3!=$old_a3)||($a4!=$old_a4)||($a5!=$old_a5)) { $count++; echo "$count $a1.$a2.$a3.$a4:$a5\n"; } $old_a1 = $a1; $old_a2 = $a2; $old_a3 = $a3; $old_a4 = $a4; $old_a5 = $a5; } } while ($a1 != 0); fclose($socket); echo "Retrieved $count server addresses.\n"; ?>