Screen Space Ambient Occlusion (SSAO): Difference between revisions
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Note:This is not a feature of the Source Engine, it is a shader which can be activated for NVidia cards using NVidia drivers.
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{{note|This is not a feature of the Source Engine, it is a shader which NVidia drivers | {{note|This is not a feature of the Source Engine, it is a shader which can be activated for NVidia cards using NVidia drivers.}} | ||
See '''[[Wikipedia:Screen Space Ambient Occlusion|Screen Space Ambient Occlusion]]'''. | See '''[[Wikipedia:Screen Space Ambient Occlusion|Screen Space Ambient Occlusion]]'''. | ||
[[{{ns:6}}:Prop ragdoll.jpg|thumb|400px|SSAO in game - the shading effect is highly visible between Breen and the table, but also appears in the corners of the room.]] | |||
<!--'''Ambient Occlusion (AO)''' is a type of [[lighting]] technique applied in-game to create more realistic lighting. AO simulates soft shadows created by two surfaces that are close together. Ambient occlusion in games is normally accomplished through '''[[Wikipedia:Screen Space Ambient Occlusion|Screen Space Ambient Occlusion]]''', which is a simplified way to fake realistic AO with shaders in a process fast enough for real-time rendering. SSAO is a [[DirectX]] 9.0c shader, so it will only be available on fairly modern video cards.--> | <!--'''Ambient Occlusion (AO)''' is a type of [[lighting]] technique applied in-game to create more realistic lighting. AO simulates soft shadows created by two surfaces that are close together. Ambient occlusion in games is normally accomplished through '''[[Wikipedia:Screen Space Ambient Occlusion|Screen Space Ambient Occlusion]]''', which is a simplified way to fake realistic AO with shaders in a process fast enough for real-time rendering. SSAO is a [[DirectX]] 9.0c shader, so it will only be available on fairly modern video cards.--> |
Revision as of 05:39, 11 December 2010

See Screen Space Ambient Occlusion.