String: Difference between revisions
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The difference between them is that one creates an array in the function's memory space, while the other creates a pointer in the function and uses <code>[[W:new (C++)|new]]</code> to allocate the string itself somewhere else. The advantage of <code>new</code> is that you can allocate an array of a size determined at run-time, but the downside is that if you aren't scrupulous about calling <code>[[W:delete (C++)|delete]]</code> (or <code>delete[]</code> for arrays) you will suffer a [[W:memory leak|memory leak]]. | The difference between them is that one creates an array in the function's memory space, while the other creates a pointer in the function and uses <code>[[W:new (C++)|new]]</code> to allocate the string itself somewhere else. The advantage of <code>new</code> is that you can allocate an array of a size determined at run-time, but the downside is that if you aren't scrupulous about calling <code>[[W:delete (C++)|delete]]</code> (or <code>delete[]</code> for arrays) you will suffer a [[W:memory leak|memory leak]]. | ||
== Unicode strings == | |||
[[W:Unicode|Unicode]] strings behave similarly to ASCII strings, but are instead arrays of <code>[[wchar_t]]</code>. They are operated on by their own set of string functions, normally with 'wc' or 'wcs' (wide char string) in their name. | |||
Source is internally ASCII: the only time you will deal with Unicode is if you delve into [[VGUI]]. | |||
== String functions == | == String functions == | ||
There are a multitude of functions which process strings, the most common | There are a multitude of functions which process strings, of which the most common ASCII variants have Source-specific <code>V_*</code> equivalents. See [http://msdn.microsoft.com/en-us/library/f0151s4x.aspx MSDN] for a quite comprehensive list, or search VS' Class View for "V_str". | ||
[[category:Variables]] | [[category:Variables]] | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 06:17, 8 December 2010
Arrays of char
are commonly used to store ASCII text. These buffers have a special term: strings, or sometimes "C strings". They are important, but complicated.
Null terminator
A string is always one char
larger than it appears. The extra item is the null terminator (binary zero, typed as \0
). This is required because a pointer to a string is generally passed around, rather than the array itself, and a pointer does not contain data on the string's length.
Without the terminator it would be impossible to determine where the string ended and where the next variable, or just unassigned memory, began. This is what a buffer overflow is, and those are bad news!

Creating from string literal
char* MyString = "Hello world"; // must assign to pointer!
This code creates a string from a string literal. The double quote marks are special syntax which generate an array of char
from their contents. The code above therefore:
- Assigns 12 bytes of memory, somewhere arbitrary, to store the string. This is one byte for each character, plus an automatic twelfth for the null terminator.
- Creates a local
char
pointer containing the address of the first character (H in this case).
String literals are often handed with const
variables. This is because a string literal will stay in memory for the process's whole lifespan.
Creating by size
char MyString[12]; // accepts a static number only
int StringLen = 12;
char* pMyString = new char[StringLen]; // accepts a variable
delete[] pMyString; // always delete / delete[] anything created with 'new' after use
This code both allocates two 12-byte strings, but does not write anything to them (so their contents will be either blank or gibberish). They need to be assigned to, ideally with a string function like strcpy()
or sprintf()
.
The difference between them is that one creates an array in the function's memory space, while the other creates a pointer in the function and uses new
to allocate the string itself somewhere else. The advantage of new
is that you can allocate an array of a size determined at run-time, but the downside is that if you aren't scrupulous about calling delete
(or delete[]
for arrays) you will suffer a memory leak.
Unicode strings
Unicode strings behave similarly to ASCII strings, but are instead arrays of wchar_t
. They are operated on by their own set of string functions, normally with 'wc' or 'wcs' (wide char string) in their name.
Source is internally ASCII: the only time you will deal with Unicode is if you delve into VGUI.
String functions
There are a multitude of functions which process strings, of which the most common ASCII variants have Source-specific V_*
equivalents. See MSDN for a quite comprehensive list, or search VS' Class View for "V_str".