Ricochet.fgd: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 93: | Line 93: | ||
@SolidClass base(Target) = trigger_jump | @SolidClass base(Target) = trigger_jump | ||
[ | [ | ||
height(integer) : "Height of jump arc" : | height(integer) : "Height of jump arc" : 128 | ||
] | ] | ||
</pre> | </pre> | ||
[[Category:Level Design]] | [[Category:Level Design]] | ||
[[Category:Ricochet]] | [[Category:Ricochet]] |
Revision as of 12:31, 10 December 2010
// Ricochet FGD file // By Vitaliy "SiPlus" Kuzmin // Version 1.5 // 31 Oct 2010 // Works with VHE 3.5+ // http://developer.valvesoftware.com/wiki/Ricochet_Level_Creation // Use in pair with Half-Life FGD! // // Changelog: // // 1.5 // -Added Half-Life entities support // -Added height of jump arc to trigger_jump // // 1.4.1 // -Removed "life" = "1" from env_beam // // 1.4 // -Fixed env_beam spawnflags // // 1.3 // -Added gamemode switcher // -Added env_beam default values // // 1.2 // -Entities sorted alphabetically // // 1.1 // -Added player model // -Added info_player_start // -Added info_player_spectator // -Added info_ricochet @SolidClass = worldspawn : "World entity" [ message(string) : "Map Description / Title" skyname(string) : "environment map (cl_skyname)" : "disc" sounds(integer) : "CD track to play" : 1 light(integer) : "Default light level" WaveHeight(string) : "Default Wave Height" MaxRange(string) : "Max viewable distance" : "4096" chaptertitle(string) : "Chapter Title Message" startdark(choices) : "Level Fade In" : 0 = [ 0 : "No" 1 : "Yes" ] gametitle(choices) : "Display game title" : 0 = [ 0 : "No" 1 : "Yes" ] newunit(choices) : "New Level Unit" : 0 = [ 0 : "No, keep current" 1 : "Yes, clear previous levels" ] mapteams(string) : "Map Team List" defaultteam(choices) : "Default Team" : 0 = [ 0 : "Fewest Players" 1 : "First Team" ] no_arena(choices) : "Gamemode" : 1 = [ 0 : "Arena" 1 : "Deathmatch" ] ] @PointClass base(PlayerClass) = info_player_start : "Insert this entity on map to remove some problems" [] @PointClass base(PlayerClass) studio("models/ricochet/male.mdl") = info_player_deathmatch : "Player deathmatch start" [ target(target_destination) : "Target" master(string) : "Master" ] @PointClass base(Angles) = info_ricochet : "Insert this entity on map to remove some problems" [] @PointClass base(PlayerClass) studio("models/ricochet/head.mdl") = info_player_spectator : "Spectator camera" [ target(target_destination) : "Target" master(string) : "Master" ] @PointClass base(PlayerClass, Targetname) studio("models/ricochet/head.mdl") = info_teleport_destination : @PointClass base(Weapon) studio("models/ricochet/pow_visual.mdl") = item_powerup : "Powerup" [] // Solid entities @SolidClass = trigger_discreturn [] @SolidClass = trigger_fall [] @SolidClass base(Target) = trigger_jump [ height(integer) : "Height of jump arc" : 128 ]