IPlayerInfo: Difference between revisions
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Note:A player's info is only available when they are active (usually meaning spawned in the world). Before this time access attempts will fail, which can be problematic if your plugin is loading or unpausing mid-game as you may have missed ClientConnect() calls.
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'''<code>IPlayerInfo</code>''' is | '''<code>IPlayerInfo</code>''' is a server [[interface]] that provides data about connected users. It is accessed through an '''<code>IPlayerInfoManager</code>''' global. | ||
{{note|A player's info is only available when they are active (usually meaning spawned | {{note|A player's info is only available when they are active (usually meaning spawned in the world). Before this time access attempts will fail, which can be problematic if your plugin is loading or unpausing mid-game as you may have missed ClientConnect() calls. <code>[[INetChannelInfo]]</code> provides some information, but otherwise...{{todo|solution?}}}} | ||
== Example == | == Example == |
Revision as of 04:56, 19 October 2010
IPlayerInfo
is a server interface that provides data about connected users. It is accessed through an IPlayerInfoManager
global.

INetChannelInfo
provides some information, but otherwise...Todo: solution?
Example
#include "game/server/iplayerinfo.h"
static IPlayerInfoManager* playerinfomanager; // recommended
bool CMyServerPlugin::Load(CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory)
{
playerinfomanager = (IPlayerInfoManager*)gameServerFactory(INTERFACEVERSION_PLAYERINFOMANAGER,NULL);
if (!playerinfomanager)
{
Warning("Could not access IPlayerInfoManager!\n");
return false;
}
IPlayerInfo* info = playerinfomanager->GetPlayerInfo(engine->PEntityOfEntIndex(1)); // first player
if (info)
Msg("Player 1 is %s, with %i health\n",info->GetName(),info->GetHealth());
else
Msg("Player 1 has not spawned\n");
return true;
}