Creating poison water: Difference between revisions
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(Created page with 'This is a tutorial for creating the poison water seen in '''''[[Portal'''''. == Construction == To add a water volume to your level, follow these steps: # Create a brush the si…') |
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This is a tutorial for creating the poison water seen in '''''[[Portal'''''. | This is a tutorial for creating the poison water seen in '''''[[Portal]]'''''. | ||
== Construction == | == Construction == |
Revision as of 15:31, 21 September 2010
This is a tutorial for creating the poison water seen in Portal.
Construction
To add a water volume to your level, follow these steps:
- Create a brush the size of the water volume using the Block Tool.
- Open the Texture Browser by clicking the Browse button on the Texture Bar.
- Double-click the
tools\toolsnodraw
material in the Texture Browser. - With your water brush selected, click the Apply Current Texture button to assign the
tool textures|tools\toolsnodraw
material to the whole brush. - Select the Texture Application tool, which opens the Face Edit mode.
- Left-Click the top face of the water brush in the 3D view to select it.
- Click Browse to bring up the Texture Browser again.
- Select nature/hazard_liquid.
- Click the Apply button on the Face Edit panel.
Now you will need to add the gas particle effect that floats above the surface of the water.
- Select the Entity Tool.
- In the Entities selection box, make sure the category is set to Entities and choose the object info_particle_system.
- In the 3D view, click on the center of the top of your water brush to place the info_particle_system entity there.
- Go into the properties window for the particle system by selecting it and pressing alt-enter.
- Set the Particle System Name perameter to "water_mist_256"
ToDo:Trigger hurt