Asw pickup flares: Difference between revisions
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Fizzleblix (talk | contribs) m (fixed 'defaults to' values) |
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; Bullets in gun <code><[[int]]></code> | ; Bullets in gun <code><[[int]]></code> | ||
: Specifies the number of bullets in this pickup. On this pickup, defaults to | : Specifies the number of bullets in this pickup. On this pickup, defaults to 9 flares. | ||
; Clips <code><[[int]]></code> | ; Clips <code><[[int]]></code> | ||
: Specifies the number of clips in this pickup. On this pickup, defaults to 0. | : Specifies the number of clips in this pickup. On this pickup, defaults to 0. |
Revision as of 06:07, 13 August 2010
Template:As point It is used to spawn a box of flares.
Keyvalues
- Bullets in gun
<int>
- Specifies the number of bullets in this pickup. On this pickup, defaults to 9 flares.
- Clips
<int>
- Specifies the number of clips in this pickup. On this pickup, defaults to 0.
- Secondary Bullets
<int>
- Specifies the number secondary bullets, e.g. grenades for assault rifle. On this pickup, defaults to 0.
- Stay in air on startup (FreezePickup) <boolean>
- If set, this pickup won't fall to the ground when the map starts.
Flags
Item:
;Start Constrained : [1]
- Keeps the model from moving.
Inputs
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this object.
- OnCacheInteraction
Confirm:Fires when the player proves they have 'found' this item:
- Player touch (whether or not player actually acquires the item)
- Picked up by +USE