Asw pickup ammo bag: Difference between revisions
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Fizzleblix (talk | contribs) m (fixed OnCacheInteraction Output) |
TomEdwards (talk | contribs) (Replaced content with '{{as point|asw_pickup_ammo_bag}} It is used to spawn a box of ammo. == Keyvalues == {{KV ASWPickup}} == Flags == {{Fl ASWPickup}} == Inputs == {{I ASWPickup}} == Outpu…') |
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== Keyvalues == | == Keyvalues == | ||
{{KV ASWPickup}} | |||
{{KV | |||
== Flags == | == Flags == | ||
{{Fl ASWPickup}} | |||
== Inputs == | == Inputs == | ||
{{I ASWPickup}} | |||
{{I | |||
== Outputs == | == Outputs == | ||
{{O ASWPickup}} | |||
Revision as of 02:11, 13 August 2010
Template:As point It is used to spawn a box of ammo.
Keyvalues
- Stay in air on startup (FreezePickup) <boolean>
- If set, this pickup won't fall to the ground when the map starts.
Flags
Item:
;Start Constrained : [1]
- Keeps the model from moving.
Inputs
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this object.
- OnCacheInteraction
Confirm:Fires when the player proves they have 'found' this item:
- Player touch (whether or not player actually acquires the item)
- Picked up by +USE