Talk:List of L4D2 Particles: Difference between revisions
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Full particle | Full particle listing for L4D2 | ||
Feel free to add an "*" before each particle name if you'd like. | Feel free to add an "*" before each particle name if you'd like. | ||
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//BOOMER_FX.PCF | //BOOMER_FX.PCF | ||
boomer_chunk_smoke | *boomer_chunk_smoke | ||
boomer_explode | *boomer_explode | ||
boomer_explode_A_alt | *boomer_explode_A_alt | ||
boomer_explode_B | *boomer_explode_B | ||
boomer_explode_B_extra | *boomer_explode_B_extra | ||
boomer_explode_C | *boomer_explode_C | ||
boomer_explode_cheap | *boomer_explode_cheap | ||
boomer_explode_D | *boomer_explode_D | ||
boomer_explode_D_extra | *boomer_explode_D_extra | ||
boomer_explode_E | *boomer_explode_E | ||
boomer_explode_F | *boomer_explode_F | ||
boomer_explode_G | *boomer_explode_G | ||
boomer_explode_H | *boomer_explode_H | ||
boomer_explode_I | *boomer_explode_I | ||
boomer_explode_Jtemp1 | *boomer_explode_Jtemp1 | ||
boomer_explode_K | *boomer_explode_K | ||
boomer_explode_L | *boomer_explode_L | ||
boomer_leg_smoke | *boomer_leg_smoke | ||
boomer_vomit | *boomer_vomit | ||
boomer_vomit_b | *boomer_vomit_b | ||
boomer_vomit_c | *boomer_vomit_c | ||
boomer_vomit_d | *boomer_vomit_d | ||
boomer_vomit_e | *boomer_vomit_e | ||
boomer_vomit_infected | *boomer_vomit_infected | ||
boomer_vomit_screeneffect | *boomer_vomit_screeneffect | ||
boomer_vomit_screeneffect_b | *boomer_vomit_screeneffect_b | ||
boomer_vomit_survivor | *boomer_vomit_survivor | ||
boomer_vomit_survivor_b | *boomer_vomit_survivor_b | ||
//BURNING_FX.PCF | //BURNING_FX.PCF | ||
burning_character | *burning_character | ||
burning_character_b | *burning_character_b | ||
burning_character_cheap | *burning_character_cheap | ||
burning_character_cheap_2 | *burning_character_cheap_2 | ||
burning_character_d | *burning_character_d | ||
burning_character_e | *burning_character_e | ||
burning_character_f | *burning_character_f | ||
burning_character_glow | *burning_character_glow | ||
burning_character_glow_b | *burning_character_glow_b | ||
burning_character_viewmodel | *burning_character_viewmodel | ||
smouldering_character | *smouldering_character | ||
smouldering_character_fire | *smouldering_character_fire | ||
//CHARGER_FX.PCF | //CHARGER_FX.PCF | ||
charger_motion_blur | *charger_motion_blur | ||
charger_wall_impact | *charger_wall_impact | ||
charger_wall_impact_b | *charger_wall_impact_b | ||
charger_wall_impact_debris | *charger_wall_impact_debris | ||
//DEFAULT.PCF | //DEFAULT.PCF | ||
default | *default | ||
//ELECTRICAL_FX.PCF | //ELECTRICAL_FX.PCF | ||
electrical_arc_01 | *electrical_arc_01 | ||
electrical_arc_01_cp0 | *electrical_arc_01_cp0 | ||
electrical_arc_01_cp1 | *electrical_arc_01_cp1 | ||
electrical_arc_01_cp1_beam | *electrical_arc_01_cp1_beam | ||
electrical_arc_01_cp1_beam2 | *electrical_arc_01_cp1_beam2 | ||
electrical_arc_01_cp1_beam3 | *electrical_arc_01_cp1_beam3 | ||
electrical_arc_01_cp1_beam4 | *electrical_arc_01_cp1_beam4 | ||
electrical_arc_01_cp1_beam5 | *electrical_arc_01_cp1_beam5 | ||
electrical_arc_01_cp1_beam6 | *electrical_arc_01_cp1_beam6 | ||
electrical_arc_01_cp1b | *electrical_arc_01_cp1b | ||
electrical_arc_01_parent | *electrical_arc_01_parent | ||
electrical_arc_01_system | *electrical_arc_01_system | ||
electrical_jacobs_ladder | *electrical_jacobs_ladder | ||
electrical_jacobs_ladder_b | *electrical_jacobs_ladder_b | ||
st_elmos_fire | *st_elmos_fire | ||
st_elmos_fire_cp0 | *st_elmos_fire_cp0 | ||
st_elmos_fire_cp1 | *st_elmos_fire_cp1 | ||
//ENVIRONMENTAL_FX.PCF | //ENVIRONMENTAL_FX.PCF | ||
awning_collapse | *awning_collapse | ||
awning_collapse_b | *awning_collapse_b | ||
awning_collapse_c | *awning_collapse_c | ||
awning_collapse_dust | *awning_collapse_dust | ||
awning_collapse_grit | *awning_collapse_grit | ||
bridge_collapse | *bridge_collapse | ||
bridge_collapse_b | *bridge_collapse_b | ||
building_destroyed_01 | *building_destroyed_01 | ||
building_destroyed_01fire | *building_destroyed_01fire | ||
building_destroyed_01firebits | *building_destroyed_01firebits | ||
building_destroyed_01glow | *building_destroyed_01glow | ||
burning_city_effect | *burning_city_effect | ||
burning_city_effect_fires | *burning_city_effect_fires | ||
burning_city_effect_fires_glow | *burning_city_effect_fires_glow | ||
burning_city_effect_plume | *burning_city_effect_plume | ||
cistern_drips | *cistern_drips | ||
cistern_drips_child1 | *cistern_drips_child1 | ||
cistern_drips_child2 | *cistern_drips_child2 | ||
cistern_drips_child3 | *cistern_drips_child3 | ||
cistern_drips_child_ring1 | *cistern_drips_child_ring1 | ||
cistern_drips_child_ring2 | *cistern_drips_child_ring2 | ||
cistern_drips_child_ring3 | *cistern_drips_child_ring3 | ||
cistern_drips_child_ring4 | *cistern_drips_child_ring4 | ||
cistern_drips_child_ring5 | *cistern_drips_child_ring5 | ||
cistern_drips_child_ring6 | *cistern_drips_child_ring6 | ||
concrete_debris | *concrete_debris | ||
concrete_smoke | *concrete_smoke | ||
crows_feathers | *crows_feathers | ||
crows_flyaway | *crows_flyaway | ||
debris_generic_random | *debris_generic_random | ||
debris_generic_random_2 | *debris_generic_random_2 | ||
debris_generic_random_2_b | *debris_generic_random_2_b | ||
debris_generic_random_b | *debris_generic_random_b | ||
drainagepipe_short | *drainagepipe_short | ||
drainagepipe_short_child_mist | *drainagepipe_short_child_mist | ||
drainagepipe_short_child_rings | *drainagepipe_short_child_rings | ||
drainagepipe_short_stream | *drainagepipe_short_stream | ||
Dust_Ceiling_Rumble_24Diam | *Dust_Ceiling_Rumble_24Diam | ||
Dust_Ceiling_Rumble_24Diam_CenterDust | *Dust_Ceiling_Rumble_24Diam_CenterDust | ||
Dust_Ceiling_Rumble_24Diam_Debris | *Dust_Ceiling_Rumble_24Diam_Debris | ||
Dust_Ceiling_Rumble_256Line | *Dust_Ceiling_Rumble_256Line | ||
Dust_Ceiling_Rumble_256Line_Debris | *Dust_Ceiling_Rumble_256Line_Debris | ||
Dust_Ceiling_Rumble_512Square | *Dust_Ceiling_Rumble_512Square | ||
dust_motes_window_01 | *dust_motes_window_01 | ||
dust_motes_window_02 | *dust_motes_window_02 | ||
elevatorsparks | *elevatorsparks | ||
emergency_light_glow | *emergency_light_glow | ||
emergency_light_strobe | *emergency_light_strobe | ||
emergency_light_strobe_b | *emergency_light_strobe_b | ||
fire_glow | *fire_glow | ||
fire_hydrant | *fire_hydrant | ||
fire_hydrant_impact_1 | *fire_hydrant_impact_1 | ||
fire_hydrant_impact_2 | *fire_hydrant_impact_2 | ||
fire_hydrant_stream | *fire_hydrant_stream | ||
fire_hydrant_stream_2 | *fire_hydrant_stream_2 | ||
fire_pipe | *fire_pipe | ||
fire_pipe_blue | *fire_pipe_blue | ||
flame_blue | *flame_blue | ||
fog_bank_01 | *fog_bank_01 | ||
fog_lowpatc | *fog_lowpatc | ||
fog_lowpatch2 | *fog_lowpatch2 | ||
fog_lowpatch3 | *fog_lowpatch3 | ||
fog_lowpatch4 | *fog_lowpatch4 | ||
fog_lowpatch5 | *fog_lowpatch5 | ||
fog_volume_1024_128 | *fog_volume_1024_128 | ||
fog_volume_1024_512 | *fog_volume_1024_512 | ||
gas_burning | *gas_burning | ||
gas_explosion_burst | *gas_explosion_burst | ||
gas_explosion_chunks_01 | *gas_explosion_chunks_01 | ||
gas_explosion_chunks_02 | *gas_explosion_chunks_02 | ||
gas_explosion_chunks_03 | *gas_explosion_chunks_03 | ||
gas_explosion_debris_parents | *gas_explosion_debris_parents | ||
gas_explosion_debris_trails | *gas_explosion_debris_trails | ||
gas_explosion_fire_glows | *gas_explosion_fire_glows | ||
gas_explosion_fire_glows2 | *gas_explosion_fire_glows2 | ||
gas_explosion_fireball | *gas_explosion_fireball | ||
gas_explosion_fireball2 | *gas_explosion_fireball2 | ||
gas_explosion_fireballsmoke | *gas_explosion_fireballsmoke | ||
gas_explosion_fireballsmoke_dark | *gas_explosion_fireballsmoke_dark | ||
gas_explosion_firesmoke | *gas_explosion_firesmoke | ||
gas_explosion_ground_fire | *gas_explosion_ground_fire | ||
gas_explosion_ground_fire_glow | *gas_explosion_ground_fire_glow | ||
gas_explosion_ground_fire_smoke | *gas_explosion_ground_fire_smoke | ||
gas_explosion_ground_wave | *gas_explosion_ground_wave | ||
gas_explosion_ground_wave2 | *gas_explosion_ground_wave2 | ||
gas_explosion_initialburst | *gas_explosion_initialburst | ||
gas_explosion_initialburst_blast | *gas_explosion_initialburst_blast | ||
gas_explosion_initialburst_smoke | *gas_explosion_initialburst_smoke | ||
gas_explosion_l | *gas_explosion_l | ||
gas_explosion_main | *gas_explosion_main | ||
gas_explosion_main_fallback | *gas_explosion_main_fallback | ||
gas_explosion_pump | *gas_explosion_pump | ||
gas_explosion_r | *gas_explosion_r | ||
gas_explosion_shockwave | *gas_explosion_shockwave | ||
gas_explosion_shockwave2 | *gas_explosion_shockwave2 | ||
gas_explosion_smoke | *gas_explosion_smoke | ||
gas_explosion_smoking | *gas_explosion_smoking | ||
gas_explosion_smoking2 | *gas_explosion_smoking2 | ||
gas_explosion_smoking3 | *gas_explosion_smoking3 | ||
gas_explosion_sparks_01 | *gas_explosion_sparks_01 | ||
gas_explosion_spray | *gas_explosion_spray | ||
gas_fireball | *gas_fireball | ||
gas_fireball_l | *gas_fireball_l | ||
gas_fireball_r | *gas_fireball_r | ||
gas_smoke | *gas_smoke | ||
gas_smoke_ceiling | *gas_smoke_ceiling | ||
gas_smoke_ceiling_l | *gas_smoke_ceiling_l | ||
gas_smoke_ceiling_r | *gas_smoke_ceiling_r | ||
greenhouse_dust | *greenhouse_dust | ||
greenhouse_dust_bits | *greenhouse_dust_bits | ||
groundfog_street | *groundfog_street | ||
groundfog_street_b | *groundfog_street_b | ||
ibeam_break | *ibeam_break | ||
ibeam_break_child | *ibeam_break_child | ||
leaves | *leaves | ||
leaves_blow_horizontal_1 | *leaves_blow_horizontal_1 | ||
leaves_green | *leaves_green | ||
leaves_test | *leaves_test | ||
paper_streets | *paper_streets | ||
paper_streets_child_crumpled | *paper_streets_child_crumpled | ||
paper_streets_child_newspaperb | *paper_streets_child_newspaperb | ||
paper_streets_child_newspaperc | *paper_streets_child_newspaperc | ||
paper_streets_child_paper | *paper_streets_child_paper | ||
paper_streets_child_receipt | *paper_streets_child_receipt | ||
paper_streets_child_receipt2 | *paper_streets_child_receipt2 | ||
pillardust | *pillardust | ||
pipe_drip_ring2_h | *pipe_drip_ring2_h | ||
pipe_drip_ring2_v | *pipe_drip_ring2_v | ||
pipe_drip_splash_h | *pipe_drip_splash_h | ||
pipe_drip_splash_v | *pipe_drip_splash_v | ||
pipe_drips_h | *pipe_drips_h | ||
pipe_drips_h_2 | *pipe_drips_h_2 | ||
pipe_drips_v | *pipe_drips_v | ||
pipe_smoke | *pipe_smoke | ||
railroad_light_blink1 | *railroad_light_blink1 | ||
railroad_light_blink1b | *railroad_light_blink1b | ||
railroad_light_blink2 | *railroad_light_blink2 | ||
railroad_light_blink2b | *railroad_light_blink2b | ||
railroad_light_blink3 | *railroad_light_blink3 | ||
railroad_light_blink3b | *railroad_light_blink3b | ||
railroad_light_blink4 | *railroad_light_blink4 | ||
railroad_light_blink4b | *railroad_light_blink4b | ||
railroad_light_explode | *railroad_light_explode | ||
railroad_light_explode_b | *railroad_light_explode_b | ||
railroad_light_explode_c | *railroad_light_explode_c | ||
railroad_light_explode_d | *railroad_light_explode_d | ||
railroad_light_explode_e | *railroad_light_explode_e | ||
railroad_light_glow | *railroad_light_glow | ||
railroad_wheel_sparks | *railroad_wheel_sparks | ||
runway_lights | *runway_lights | ||
runway_lights_child1 | *runway_lights_child1 | ||
runway_lights_child2 | *runway_lights_child2 | ||
runway_lights_child3 | *runway_lights_child3 | ||
runway_lights_child4 | *runway_lights_child4 | ||
ruralfogclouds | *ruralfogclouds | ||
sheetrock | *sheetrock | ||
sheetrock_debris | *sheetrock_debris | ||
shore | *shore | ||
shore_45 | *shore_45 | ||
shore_75 | *shore_75 | ||
shore_90 | *shore_90 | ||
skybox_smoke_01 | *skybox_smoke_01 | ||
skyscraper_drips_h | *skyscraper_drips_h | ||
skyscraper_drips_l | *skyscraper_drips_l | ||
skyscraper_drips_r | *skyscraper_drips_r | ||
skyscraper_fog_h | *skyscraper_fog_h | ||
skyscraper_fog_r | *skyscraper_fog_r | ||
skyscraper_sheets_h | *skyscraper_sheets_h | ||
skyscraper_sheets_r | *skyscraper_sheets_r | ||
skyscraper_sheets_r_old | *skyscraper_sheets_r_old | ||
skyscraper_splash_h | *skyscraper_splash_h | ||
skyscraper_splash_l | *skyscraper_splash_l | ||
skyscraper_splash_r | *skyscraper_splash_r | ||
skyscraperclouds | *skyscraperclouds | ||
smoke_barrel | *smoke_barrel | ||
smoke_barrel_embers | *smoke_barrel_embers | ||
smoke_campfire | *smoke_campfire | ||
smoke_campfire_embers | *smoke_campfire_embers | ||
smoke_stache | *smoke_stache | ||
smoke_traintunnel | *smoke_traintunnel | ||
smoke_traintunnel_embers | *smoke_traintunnel_embers | ||
smoke_traintunnel_lower | *smoke_traintunnel_lower | ||
smokestack | *smokestack | ||
sparks_generic_random | *sparks_generic_random | ||
sparks_generic_random_core | *sparks_generic_random_core | ||
sparks_generic_random_glow | *sparks_generic_random_glow | ||
stache_break | *stache_break | ||
stache_break_dust | *stache_break_dust | ||
stache_break_metal | *stache_break_metal | ||
stache_break_metal_b | *stache_break_metal_b | ||
stars | *stars | ||
stars_morning | *stars_morning | ||
steam_doorway | *steam_doorway | ||
steam_grate | *steam_grate | ||
steam_manhole | *steam_manhole | ||
steam_manhole_b | *steam_manhole_b | ||
subwaysmoke | *subwaysmoke | ||
subwaysmoke_ceiling | *subwaysmoke_ceiling | ||
subwaysmoke_ceiling_child_flat | *subwaysmoke_ceiling_child_flat | ||
subwaysmoke_embers | *subwaysmoke_embers | ||
sunrise | *sunrise | ||
sunrise_glow | *sunrise_glow | ||
sunrise_sun | *sunrise_sun | ||
sunrise_sun2 | *sunrise_sun2 | ||
tankwall_concrete | *tankwall_concrete | ||
tankwall_concrete_debris | *tankwall_concrete_debris | ||
ticket_stasche_wacker | *ticket_stasche_wacker | ||
ticket_stasche_wacker_jackpot | *ticket_stasche_wacker_jackpot | ||
urbanskyboxclouds | *urbanskyboxclouds | ||
window_glass | *window_glass | ||
window_glass_child_base | *window_glass_child_base | ||
window_glass_child_bits | *window_glass_child_bits | ||
window_glass_child_smoke | *window_glass_child_smoke | ||
//ERROR.PCF | //ERROR.PCF | ||
error | *error | ||
//FIRE_01.PCF | //FIRE_01.PCF | ||
barricade_embers | *barricade_embers | ||
barricade_embers_burst1 | *barricade_embers_burst1 | ||
barricade_embers_burst2 | *barricade_embers_burst2 | ||
barricade_embers_burst3 | *barricade_embers_burst3 | ||
barricade_fire | *barricade_fire | ||
barricade_fire_child | *barricade_fire_child | ||
barricade_groundfire | *barricade_groundfire | ||
barricade_smoke | *barricade_smoke | ||
barricade_smoke_end | *barricade_smoke_end | ||
burning_engine_01 | *burning_engine_01 | ||
burning_engine_fire | *burning_engine_fire | ||
burning_gib_01 | *burning_gib_01 | ||
burning_gib_01_drag | *burning_gib_01_drag | ||
burning_gib_01_follower1 | *burning_gib_01_follower1 | ||
burning_gib_01_follower2 | *burning_gib_01_follower2 | ||
burning_gib_01b | *burning_gib_01b | ||
burning_vehicle | *burning_vehicle | ||
burning_wood_01 | *burning_wood_01 | ||
burning_wood_01_core | *burning_wood_01_core | ||
burning_wood_01_core2 | *burning_wood_01_core2 | ||
burning_wood_01_core_glow | *burning_wood_01_core_glow | ||
burning_wood_01_embers | *burning_wood_01_embers | ||
burning_wood_01_smoke | *burning_wood_01_smoke | ||
burning_wood_01b | *burning_wood_01b | ||
burning_wood_01c | *burning_wood_01c | ||
burning_wood_02 | *burning_wood_02 | ||
burning_wood_02c | *burning_wood_02c | ||
embers_large_01 | *embers_large_01 | ||
embers_large_02 | *embers_large_02 | ||
embers_medium_01 | *embers_medium_01 | ||
embers_medium_03 | *embers_medium_03 | ||
embers_small_01 | *embers_small_01 | ||
embers_wood_01 | *embers_wood_01 | ||
embers_wood_01_smoke | *embers_wood_01_smoke | ||
embers_wood_02 | *embers_wood_02 | ||
embers_wood_02_lingeringsmoke | *embers_wood_02_lingeringsmoke | ||
embers_wood_02_smoke | *embers_wood_02_smoke | ||
env_embers_large | *env_embers_large | ||
env_embers_medium | *env_embers_medium | ||
env_embers_medium_spread | *env_embers_medium_spread | ||
env_embers_small | *env_embers_small | ||
env_embers_small_spread | *env_embers_small_spread | ||
env_embers_tiny | *env_embers_tiny | ||
env_fire_large | *env_fire_large | ||
env_fire_large_b | *env_fire_large_b | ||
env_fire_large_glow | *env_fire_large_glow | ||
env_fire_large_smoke | *env_fire_large_smoke | ||
env_fire_large_smoke_b | *env_fire_large_smoke_b | ||
env_fire_medium | *env_fire_medium | ||
env_fire_medium_b | *env_fire_medium_b | ||
env_fire_medium_smoke | *env_fire_medium_smoke | ||
env_fire_medium_spread | *env_fire_medium_spread | ||
env_fire_medium_spread_b | *env_fire_medium_spread_b | ||
env_fire_random_puff | *env_fire_random_puff | ||
env_fire_small | *env_fire_small | ||
env_fire_small_b | *env_fire_small_b | ||
env_fire_small_base | *env_fire_small_base | ||
env_fire_small_coverage | *env_fire_small_coverage | ||
env_fire_small_coverage_b | *env_fire_small_coverage_b | ||
env_fire_small_coverage_base | *env_fire_small_coverage_base | ||
env_fire_small_coverage_base_smoke | *env_fire_small_coverage_base_smoke | ||
env_fire_small_coverage_c | *env_fire_small_coverage_c | ||
env_fire_small_coverage_smoke | *env_fire_small_coverage_smoke | ||
env_fire_small_glow | *env_fire_small_glow | ||
env_fire_small_smoke | *env_fire_small_smoke | ||
env_fire_tiny | *env_fire_tiny | ||
env_fire_tiny_b | *env_fire_tiny_b | ||
env_fire_tiny_glow | *env_fire_tiny_glow | ||
env_fire_tiny_smoke | *env_fire_tiny_smoke | ||
explosion_huge | *explosion_huge | ||
explosion_huge_b | *explosion_huge_b | ||
explosion_huge_burning_chunks | *explosion_huge_burning_chunks | ||
explosion_huge_c | *explosion_huge_c | ||
explosion_huge_d | *explosion_huge_d | ||
explosion_huge_e | *explosion_huge_e | ||
explosion_huge_f | *explosion_huge_f | ||
explosion_huge_flames | *explosion_huge_flames | ||
explosion_huge_flames_b | *explosion_huge_flames_b | ||
explosion_huge_g | *explosion_huge_g | ||
explosion_huge_h | *explosion_huge_h | ||
explosion_huge_i | *explosion_huge_i | ||
explosion_huge_j | *explosion_huge_j | ||
explosion_huge_k | *explosion_huge_k | ||
explosion_huge_smoking_chunks | *explosion_huge_smoking_chunks | ||
explosion_silo | *explosion_silo | ||
fire_ceiling_smoke_01 | *fire_ceiling_smoke_01 | ||
fire_jet_01 | *fire_jet_01 | ||
fire_jet_01_flame | *fire_jet_01_flame | ||
fire_jet_01_smoke | *fire_jet_01_smoke | ||
fire_large_01 | *fire_large_01 | ||
fire_large_02 | *fire_large_02 | ||
fire_large_02_filler | *fire_large_02_filler | ||
fire_large_02_fillerb | *fire_large_02_fillerb | ||
fire_large_base | *fire_large_base | ||
fire_medium_01 | *fire_medium_01 | ||
fire_medium_01_glow | *fire_medium_01_glow | ||
fire_medium_02 | *fire_medium_02 | ||
fire_medium_02_nosmoke | *fire_medium_02_nosmoke | ||
fire_medium_03 | *fire_medium_03 | ||
fire_medium_03_brownsmoke | *fire_medium_03_brownsmoke | ||
fire_medium_base | *fire_medium_base | ||
fire_medium_burst | *fire_medium_burst | ||
fire_medium_heatwave | *fire_medium_heatwave | ||
fire_small_01 | *fire_small_01 | ||
fire_small_02 | *fire_small_02 | ||
fire_small_03 | *fire_small_03 | ||
fire_small_base | *fire_small_base | ||
fire_small_flameouts | *fire_small_flameouts | ||
fire_tanker | *fire_tanker | ||
fire_verysmall_01 | *fire_verysmall_01 | ||
inferno_ceiling_flat | *inferno_ceiling_flat | ||
inferno_door_explosion | *inferno_door_explosion | ||
inferno_door_explosion_screen | *inferno_door_explosion_screen | ||
inferno_door_explosion_smoke | *inferno_door_explosion_smoke | ||
inferno_door_smoke | *inferno_door_smoke | ||
inferno_grow | *inferno_grow | ||
inferno_grow_base | *inferno_grow_base | ||
inferno_grow_bigbbox | *inferno_grow_bigbbox | ||
inferno_grow_embers | *inferno_grow_embers | ||
inferno_grow_glow | *inferno_grow_glow | ||
inferno_grow_low | *inferno_grow_low | ||
inferno_grow_low_bigbbox | *inferno_grow_low_bigbbox | ||
inferno_grow_primary | *inferno_grow_primary | ||
inferno_grow_secondary | *inferno_grow_secondary | ||
inferno_grow_smoke | *inferno_grow_smoke | ||
inferno_small_fire | *inferno_small_fire | ||
inferno_small_fire_2 | *inferno_small_fire_2 | ||
inferno_smokey_grow | *inferno_smokey_grow | ||
inferno_wall | *inferno_wall | ||
inferno_wall_curved | *inferno_wall_curved | ||
inferno_wall_embers | *inferno_wall_embers | ||
inferno_wall_flat | *inferno_wall_flat | ||
inferno_wall_flat_depth | *inferno_wall_flat_depth | ||
inferno_wall_glow | *inferno_wall_glow | ||
inferno_wall_line | *inferno_wall_line | ||
inferno_wall_low | *inferno_wall_low | ||
inferno_wall_occlusion | *inferno_wall_occlusion | ||
inferno_wall_primary | *inferno_wall_primary | ||
inferno_wall_refraction | *inferno_wall_refraction | ||
inferno_wall_smoke | *inferno_wall_smoke | ||
inferno_wall_tiled | *inferno_wall_tiled | ||
molotov_explosion | *molotov_explosion | ||
molotov_explosion_child_burst | *molotov_explosion_child_burst | ||
molotov_explosion_child_glow | *molotov_explosion_child_glow | ||
molotov_explosion_child_streams | *molotov_explosion_child_streams | ||
molotov_glow | *molotov_glow | ||
molotov_groundfire | *molotov_groundfire | ||
molotov_groundfire_cheap | *molotov_groundfire_cheap | ||
molotov_groundfire_child_base | *molotov_groundfire_child_base | ||
molotov_groundfire_child_base2 | *molotov_groundfire_child_base2 | ||
molotov_groundfire_child_base_glow | *molotov_groundfire_child_base_glow | ||
molotov_groundfire_child_embers | *molotov_groundfire_child_embers | ||
molotov_groundfire_child_filler | *molotov_groundfire_child_filler | ||
molotov_groundfire_child_glow | *molotov_groundfire_child_glow | ||
molotov_groundfire_child_glow2 | *molotov_groundfire_child_glow2 | ||
molotov_groundfire_child_glow2_child | *molotov_groundfire_child_glow2_child | ||
molotov_groundfire_child_glow3 | *molotov_groundfire_child_glow3 | ||
molotov_groundfire_child_smoke | *molotov_groundfire_child_smoke | ||
molotov_groundfire_child_smoke_ground | *molotov_groundfire_child_smoke_ground | ||
molotov_groundfire_child_tips | *molotov_groundfire_child_tips | ||
molotov_groundfire_child_tips_cheap | *molotov_groundfire_child_tips_cheap | ||
molotov_groundfire_child_verticalfiller | *molotov_groundfire_child_verticalfiller | ||
molotov_groundfire_fallback | *molotov_groundfire_fallback | ||
molotov_groundfire_fallback2 | *molotov_groundfire_fallback2 | ||
molotov_groundfire_low | *molotov_groundfire_low | ||
molotov_groundfire_low_cheap | *molotov_groundfire_low_cheap | ||
molotov_groundfire_primary | *molotov_groundfire_primary | ||
molotov_groundfire_smoke | *molotov_groundfire_smoke | ||
smoke_burning_engine_01 | *smoke_burning_engine_01 | ||
smoke_cloud_point | *smoke_cloud_point | ||
smoke_cloud_point_camera | *smoke_cloud_point_camera | ||
smoke_exhaust_01 | *smoke_exhaust_01 | ||
smoke_exhaust_01a | *smoke_exhaust_01a | ||
smoke_exhaust_01b | *smoke_exhaust_01b | ||
smoke_gib_01 | *smoke_gib_01 | ||
smoke_gib_01b | *smoke_gib_01b | ||
smoke_large_01 | *smoke_large_01 | ||
smoke_large_01b | *smoke_large_01b | ||
smoke_large_02 | *smoke_large_02 | ||
smoke_large_02b | *smoke_large_02b | ||
smoke_medium_01 | *smoke_medium_01 | ||
smoke_medium_02 | *smoke_medium_02 | ||
smoke_medium_02 Version #2 | *smoke_medium_02 Version #2 | ||
Smoke_medium_02b | *Smoke_medium_02b | ||
Smoke_medium_02b Version #2 | *Smoke_medium_02b Version #2 | ||
smoke_medium_02c | *smoke_medium_02c | ||
smoke_medium_02d | *smoke_medium_02d | ||
smoke_small_01 | *smoke_small_01 | ||
smoke_small_01b | *smoke_small_01b | ||
//FIRE_01L4D.PCF | //FIRE_01L4D.PCF |
Revision as of 12:10, 1 August 2010
Will the official particles appear in the particle browser in the future?
Full particle listing for L4D2
Feel free to add an "*" before each particle name if you'd like.
//BLOOD_FX.PCF
- blood_atomized
- blood_atomized_b
- blood_atomized_b_sub
- blood_atomized_c
- blood_atomized_d
- blood_atomized_fallback
- blood_atomized_fallback_2
- blood_atomized_fallback_3
- blood_bleedout
- blood_bleedout_2
- blood_bleedout_3
- blood_bleedout_trails_a
- blood_bleedout_trails_b
- blood_bleedout_trails_c
- blood_bleedout_trails_d
- blood_bleedout_trails_e
- blood_bleedout_trails_f
- blood_bleedout_trails_g
- blood_bleedout_trails_h
- blood_chainsaw_constant_b
- blood_chainsaw_constant_fp
- blood_chainsaw_constant_fp_b
- blood_chainsaw_constant_fp_c
- blood_chainsaw_constant_fp_d
- blood_chainsaw_constant_tp
- blood_drops_c
- blood_gib_1
- blood_gib_1b
- blood_gore_arterial_drip
- blood_impact_arterial_spray
- blood_impact_arterial_spray_2
- blood_impact_arterial_spray_3
- blood_impact_arterial_spray_3_child
- blood_impact_arterial_spray_4
- blood_impact_arterial_spray_5
- blood_impact_arterial_spray_6
- blood_impact_arterial_spray_cheap
- blood_impact_arterial_spray_drippy
- blood_impact_arterial_spray_droplets
- blood_impact_arterial_spray_old
- blood_impact_boomer_01
- blood_impact_headshot_01
- blood_impact_headshot_01b
- blood_impact_headshot_01c
- blood_impact_headshot_01d
- blood_impact_headshot_01e
- blood_impact_headshot_01f
- blood_impact_headshot_01g
- blood_impact_hunter_01
- blood_impact_infected_01
- blood_impact_infected_01_cheap
- blood_impact_infected_01_shotgun
- blood_impact_infected_01_shotgun_cheap
- blood_impact_red_01
- blood_impact_red_01_backspray
- blood_impact_red_01_backspray_2
- blood_impact_red_01_backspray_shotgun
- blood_impact_red_01_backspray_shotgun_2
- blood_impact_red_01_cheap
- blood_impact_red_01_chunk
- blood_impact_red_01_chunk_shotgun
- blood_impact_red_01_droplets
- blood_impact_red_01_goop
- blood_impact_red_01_goop_backspray
- blood_impact_red_01_goop_backspray_shotgun
- blood_impact_red_01_goop_shotgun
- blood_impact_red_01_mist
- blood_impact_red_01_smalldroplets
- blood_impact_red_01_smalldroplets_shotgun
- blood_impact_smoker_01
- blood_impact_smoker_01_cheap
- blood_impact_smoker_01_chunk
- blood_impact_smoker_01_droplets
- blood_impact_smoker_01_smoke
- blood_impact_survivor_01
- blood_impact_tank_01
- blood_impact_tank_01_cheap
- blood_impact_tank_01_droplets
- blood_impact_tank_01_hide
- blood_impact_tank_01_mist
- blood_impact_tank_02
- blood_impact_witch_01
- blood_impact_yellow_01
- blood_incapacitated
- blood_melee_slash_FP
- blood_melee_slash_FP_swing
- blood_melee_slash_FP_swing_droplets
- blood_melee_slash_TP
- blood_melee_slash_TP_swing
- blood_melee_slash_TP_swing_droplets
- gore_blood_droplets_long
- gore_blood_droplets_short
- gore_blood_spurt_generic
- gore_blood_spurt_generic_2
- gore_entrails
- gore_entrails_cluster
- gore_entrails_lower
- gore_goop_generic
- gore_wound_abdomen_through
- gore_wound_abdomen_through_2
- gore_wound_abdomen_through_spurt
- gore_wound_arterial_spray_1
- gore_wound_arterial_spray_2
- gore_wound_arterial_spray_3
- gore_wound_arterial_spray_fallback
- gore_wound_back
- gore_wound_back_drips
- gore_wound_back_fallback
- gore_wound_back_lower
- gore_wound_back_lower_drips
- gore_wound_back_lower_fallback
- gore_wound_belly_left
- gore_wound_belly_left_arterial
- gore_wound_belly_left_goop
- gore_wound_belly_left_spurt
- gore_wound_belly_right
- gore_wound_belly_right_goop
- gore_wound_belly_right_spurt
- gore_wound_brain
- gore_wound_brain_drops
- gore_wound_drips_generic
- gore_wound_fullbody_1
- gore_wound_fullbody_1b
- gore_wound_fullbody_1c
- gore_wound_fullbody_1d
- gore_wound_fullbody_2
- gore_wound_fullbody_2_fallback
- gore_wound_fullbody_2d
- gore_wound_fullbody_3
- gore_wound_fullbody_3_entrails
- gore_wound_fullbody_3_fallback
- gore_wound_fullbody_4
- gore_wound_fullbody_4_fallback
- gore_wound_fullbody_fallback
- gore_wound_generic
- gore_wound_groin
- gore_wound_groin_2
- gore_wound_groin_spurt
- gore_wound_gut
- gore_wound_jaw
- gore_wound_jaw2
- hunter_claw
- hunter_claw_child_chunk
- hunter_claw_child_fleshybits
- hunter_claw_child_goop
- hunter_claw_child_goop2
- hunter_claw_child_spray
- hunter_stab
//BOOMER_FX.PCF
- boomer_chunk_smoke
- boomer_explode
- boomer_explode_A_alt
- boomer_explode_B
- boomer_explode_B_extra
- boomer_explode_C
- boomer_explode_cheap
- boomer_explode_D
- boomer_explode_D_extra
- boomer_explode_E
- boomer_explode_F
- boomer_explode_G
- boomer_explode_H
- boomer_explode_I
- boomer_explode_Jtemp1
- boomer_explode_K
- boomer_explode_L
- boomer_leg_smoke
- boomer_vomit
- boomer_vomit_b
- boomer_vomit_c
- boomer_vomit_d
- boomer_vomit_e
- boomer_vomit_infected
- boomer_vomit_screeneffect
- boomer_vomit_screeneffect_b
- boomer_vomit_survivor
- boomer_vomit_survivor_b
//BURNING_FX.PCF
- burning_character
- burning_character_b
- burning_character_cheap
- burning_character_cheap_2
- burning_character_d
- burning_character_e
- burning_character_f
- burning_character_glow
- burning_character_glow_b
- burning_character_viewmodel
- smouldering_character
- smouldering_character_fire
//CHARGER_FX.PCF
- charger_motion_blur
- charger_wall_impact
- charger_wall_impact_b
- charger_wall_impact_debris
//DEFAULT.PCF
- default
//ELECTRICAL_FX.PCF
- electrical_arc_01
- electrical_arc_01_cp0
- electrical_arc_01_cp1
- electrical_arc_01_cp1_beam
- electrical_arc_01_cp1_beam2
- electrical_arc_01_cp1_beam3
- electrical_arc_01_cp1_beam4
- electrical_arc_01_cp1_beam5
- electrical_arc_01_cp1_beam6
- electrical_arc_01_cp1b
- electrical_arc_01_parent
- electrical_arc_01_system
- electrical_jacobs_ladder
- electrical_jacobs_ladder_b
- st_elmos_fire
- st_elmos_fire_cp0
- st_elmos_fire_cp1
//ENVIRONMENTAL_FX.PCF
- awning_collapse
- awning_collapse_b
- awning_collapse_c
- awning_collapse_dust
- awning_collapse_grit
- bridge_collapse
- bridge_collapse_b
- building_destroyed_01
- building_destroyed_01fire
- building_destroyed_01firebits
- building_destroyed_01glow
- burning_city_effect
- burning_city_effect_fires
- burning_city_effect_fires_glow
- burning_city_effect_plume
- cistern_drips
- cistern_drips_child1
- cistern_drips_child2
- cistern_drips_child3
- cistern_drips_child_ring1
- cistern_drips_child_ring2
- cistern_drips_child_ring3
- cistern_drips_child_ring4
- cistern_drips_child_ring5
- cistern_drips_child_ring6
- concrete_debris
- concrete_smoke
- crows_feathers
- crows_flyaway
- debris_generic_random
- debris_generic_random_2
- debris_generic_random_2_b
- debris_generic_random_b
- drainagepipe_short
- drainagepipe_short_child_mist
- drainagepipe_short_child_rings
- drainagepipe_short_stream
- Dust_Ceiling_Rumble_24Diam
- Dust_Ceiling_Rumble_24Diam_CenterDust
- Dust_Ceiling_Rumble_24Diam_Debris
- Dust_Ceiling_Rumble_256Line
- Dust_Ceiling_Rumble_256Line_Debris
- Dust_Ceiling_Rumble_512Square
- dust_motes_window_01
- dust_motes_window_02
- elevatorsparks
- emergency_light_glow
- emergency_light_strobe
- emergency_light_strobe_b
- fire_glow
- fire_hydrant
- fire_hydrant_impact_1
- fire_hydrant_impact_2
- fire_hydrant_stream
- fire_hydrant_stream_2
- fire_pipe
- fire_pipe_blue
- flame_blue
- fog_bank_01
- fog_lowpatc
- fog_lowpatch2
- fog_lowpatch3
- fog_lowpatch4
- fog_lowpatch5
- fog_volume_1024_128
- fog_volume_1024_512
- gas_burning
- gas_explosion_burst
- gas_explosion_chunks_01
- gas_explosion_chunks_02
- gas_explosion_chunks_03
- gas_explosion_debris_parents
- gas_explosion_debris_trails
- gas_explosion_fire_glows
- gas_explosion_fire_glows2
- gas_explosion_fireball
- gas_explosion_fireball2
- gas_explosion_fireballsmoke
- gas_explosion_fireballsmoke_dark
- gas_explosion_firesmoke
- gas_explosion_ground_fire
- gas_explosion_ground_fire_glow
- gas_explosion_ground_fire_smoke
- gas_explosion_ground_wave
- gas_explosion_ground_wave2
- gas_explosion_initialburst
- gas_explosion_initialburst_blast
- gas_explosion_initialburst_smoke
- gas_explosion_l
- gas_explosion_main
- gas_explosion_main_fallback
- gas_explosion_pump
- gas_explosion_r
- gas_explosion_shockwave
- gas_explosion_shockwave2
- gas_explosion_smoke
- gas_explosion_smoking
- gas_explosion_smoking2
- gas_explosion_smoking3
- gas_explosion_sparks_01
- gas_explosion_spray
- gas_fireball
- gas_fireball_l
- gas_fireball_r
- gas_smoke
- gas_smoke_ceiling
- gas_smoke_ceiling_l
- gas_smoke_ceiling_r
- greenhouse_dust
- greenhouse_dust_bits
- groundfog_street
- groundfog_street_b
- ibeam_break
- ibeam_break_child
- leaves
- leaves_blow_horizontal_1
- leaves_green
- leaves_test
- paper_streets
- paper_streets_child_crumpled
- paper_streets_child_newspaperb
- paper_streets_child_newspaperc
- paper_streets_child_paper
- paper_streets_child_receipt
- paper_streets_child_receipt2
- pillardust
- pipe_drip_ring2_h
- pipe_drip_ring2_v
- pipe_drip_splash_h
- pipe_drip_splash_v
- pipe_drips_h
- pipe_drips_h_2
- pipe_drips_v
- pipe_smoke
- railroad_light_blink1
- railroad_light_blink1b
- railroad_light_blink2
- railroad_light_blink2b
- railroad_light_blink3
- railroad_light_blink3b
- railroad_light_blink4
- railroad_light_blink4b
- railroad_light_explode
- railroad_light_explode_b
- railroad_light_explode_c
- railroad_light_explode_d
- railroad_light_explode_e
- railroad_light_glow
- railroad_wheel_sparks
- runway_lights
- runway_lights_child1
- runway_lights_child2
- runway_lights_child3
- runway_lights_child4
- ruralfogclouds
- sheetrock
- sheetrock_debris
- shore
- shore_45
- shore_75
- shore_90
- skybox_smoke_01
- skyscraper_drips_h
- skyscraper_drips_l
- skyscraper_drips_r
- skyscraper_fog_h
- skyscraper_fog_r
- skyscraper_sheets_h
- skyscraper_sheets_r
- skyscraper_sheets_r_old
- skyscraper_splash_h
- skyscraper_splash_l
- skyscraper_splash_r
- skyscraperclouds
- smoke_barrel
- smoke_barrel_embers
- smoke_campfire
- smoke_campfire_embers
- smoke_stache
- smoke_traintunnel
- smoke_traintunnel_embers
- smoke_traintunnel_lower
- smokestack
- sparks_generic_random
- sparks_generic_random_core
- sparks_generic_random_glow
- stache_break
- stache_break_dust
- stache_break_metal
- stache_break_metal_b
- stars
- stars_morning
- steam_doorway
- steam_grate
- steam_manhole
- steam_manhole_b
- subwaysmoke
- subwaysmoke_ceiling
- subwaysmoke_ceiling_child_flat
- subwaysmoke_embers
- sunrise
- sunrise_glow
- sunrise_sun
- sunrise_sun2
- tankwall_concrete
- tankwall_concrete_debris
- ticket_stasche_wacker
- ticket_stasche_wacker_jackpot
- urbanskyboxclouds
- window_glass
- window_glass_child_base
- window_glass_child_bits
- window_glass_child_smoke
//ERROR.PCF
- error
//FIRE_01.PCF
- barricade_embers
- barricade_embers_burst1
- barricade_embers_burst2
- barricade_embers_burst3
- barricade_fire
- barricade_fire_child
- barricade_groundfire
- barricade_smoke
- barricade_smoke_end
- burning_engine_01
- burning_engine_fire
- burning_gib_01
- burning_gib_01_drag
- burning_gib_01_follower1
- burning_gib_01_follower2
- burning_gib_01b
- burning_vehicle
- burning_wood_01
- burning_wood_01_core
- burning_wood_01_core2
- burning_wood_01_core_glow
- burning_wood_01_embers
- burning_wood_01_smoke
- burning_wood_01b
- burning_wood_01c
- burning_wood_02
- burning_wood_02c
- embers_large_01
- embers_large_02
- embers_medium_01
- embers_medium_03
- embers_small_01
- embers_wood_01
- embers_wood_01_smoke
- embers_wood_02
- embers_wood_02_lingeringsmoke
- embers_wood_02_smoke
- env_embers_large
- env_embers_medium
- env_embers_medium_spread
- env_embers_small
- env_embers_small_spread
- env_embers_tiny
- env_fire_large
- env_fire_large_b
- env_fire_large_glow
- env_fire_large_smoke
- env_fire_large_smoke_b
- env_fire_medium
- env_fire_medium_b
- env_fire_medium_smoke
- env_fire_medium_spread
- env_fire_medium_spread_b
- env_fire_random_puff
- env_fire_small
- env_fire_small_b
- env_fire_small_base
- env_fire_small_coverage
- env_fire_small_coverage_b
- env_fire_small_coverage_base
- env_fire_small_coverage_base_smoke
- env_fire_small_coverage_c
- env_fire_small_coverage_smoke
- env_fire_small_glow
- env_fire_small_smoke
- env_fire_tiny
- env_fire_tiny_b
- env_fire_tiny_glow
- env_fire_tiny_smoke
- explosion_huge
- explosion_huge_b
- explosion_huge_burning_chunks
- explosion_huge_c
- explosion_huge_d
- explosion_huge_e
- explosion_huge_f
- explosion_huge_flames
- explosion_huge_flames_b
- explosion_huge_g
- explosion_huge_h
- explosion_huge_i
- explosion_huge_j
- explosion_huge_k
- explosion_huge_smoking_chunks
- explosion_silo
- fire_ceiling_smoke_01
- fire_jet_01
- fire_jet_01_flame
- fire_jet_01_smoke
- fire_large_01
- fire_large_02
- fire_large_02_filler
- fire_large_02_fillerb
- fire_large_base
- fire_medium_01
- fire_medium_01_glow
- fire_medium_02
- fire_medium_02_nosmoke
- fire_medium_03
- fire_medium_03_brownsmoke
- fire_medium_base
- fire_medium_burst
- fire_medium_heatwave
- fire_small_01
- fire_small_02
- fire_small_03
- fire_small_base
- fire_small_flameouts
- fire_tanker
- fire_verysmall_01
- inferno_ceiling_flat
- inferno_door_explosion
- inferno_door_explosion_screen
- inferno_door_explosion_smoke
- inferno_door_smoke
- inferno_grow
- inferno_grow_base
- inferno_grow_bigbbox
- inferno_grow_embers
- inferno_grow_glow
- inferno_grow_low
- inferno_grow_low_bigbbox
- inferno_grow_primary
- inferno_grow_secondary
- inferno_grow_smoke
- inferno_small_fire
- inferno_small_fire_2
- inferno_smokey_grow
- inferno_wall
- inferno_wall_curved
- inferno_wall_embers
- inferno_wall_flat
- inferno_wall_flat_depth
- inferno_wall_glow
- inferno_wall_line
- inferno_wall_low
- inferno_wall_occlusion
- inferno_wall_primary
- inferno_wall_refraction
- inferno_wall_smoke
- inferno_wall_tiled
- molotov_explosion
- molotov_explosion_child_burst
- molotov_explosion_child_glow
- molotov_explosion_child_streams
- molotov_glow
- molotov_groundfire
- molotov_groundfire_cheap
- molotov_groundfire_child_base
- molotov_groundfire_child_base2
- molotov_groundfire_child_base_glow
- molotov_groundfire_child_embers
- molotov_groundfire_child_filler
- molotov_groundfire_child_glow
- molotov_groundfire_child_glow2
- molotov_groundfire_child_glow2_child
- molotov_groundfire_child_glow3
- molotov_groundfire_child_smoke
- molotov_groundfire_child_smoke_ground
- molotov_groundfire_child_tips
- molotov_groundfire_child_tips_cheap
- molotov_groundfire_child_verticalfiller
- molotov_groundfire_fallback
- molotov_groundfire_fallback2
- molotov_groundfire_low
- molotov_groundfire_low_cheap
- molotov_groundfire_primary
- molotov_groundfire_smoke
- smoke_burning_engine_01
- smoke_cloud_point
- smoke_cloud_point_camera
- smoke_exhaust_01
- smoke_exhaust_01a
- smoke_exhaust_01b
- smoke_gib_01
- smoke_gib_01b
- smoke_large_01
- smoke_large_01b
- smoke_large_02
- smoke_large_02b
- smoke_medium_01
- smoke_medium_02
- smoke_medium_02 Version #2
- Smoke_medium_02b
- Smoke_medium_02b Version #2
- smoke_medium_02c
- smoke_medium_02d
- smoke_small_01
- smoke_small_01b
//FIRE_01L4D.PCF
C130_start C130_start_dust c1m1_fire_particles_1 c1m1_fire_particles_1_fire c1m1_fire_particles_2 c1m1_fire_particles_2_fire c1m1_fire_particles_3 c1m1_fire_particles_3_fire c1m1_skybox_particles_1 c1m1_skybox_particles_1_smoke c1m1_skybox_particles_2 c1m1_skybox_particles_2_smoke c1m1_skybox_particles_3 c1m1_skybox_particles_3_smoke c1m1_skybox_particles_4 c1m1_skybox_particles_4_smoke c1m1_skybox_particles_5 c1m1_skybox_particles_5_fire c1m1_skybox_particles_6 c1m1_skybox_particles_6_fire c1m1_skybox_particles_7 c1m1_skybox_particles_7_fire fire_barrel_big fire_barrel_big_b fire_barrel_big_embers fire_barrel_big_glow fire_barrel_big_smoke fire_chopper fire_chopper_lowsmoke fire_chopper_smoke fire_chopper_window fire_riverboat fire_riverboat_lowsmoke fire_riverboat_smoke fire_window fire_window_embers fire_window_flames fire_window_flames_hotel fire_window_glow fire_window_glow_hotel fire_window_hotel fire_window_hotel2 fire_window_hotel_jet fire_window_hotel_simple_smoke fire_window_hotel_simple_smoke_b fire_window_smoke fire_window_smoke_hotel fire_window_smoke_hotel_2 skybox_burning_building_1 skybox_burning_building_1_smoke skybox_burning_building_2 skybox_burning_building_2_smoke skybox_burning_building_3 skybox_burning_building_3_smoke skybox_burning_building_4 skybox_burning_building_4_smoke smoke_burnedout_building smoke_window smoke_window_backup
//FIRE_FX.PCF
burning_engine_01 burning_gib_01 burning_gib_01_drag burning_gib_01_follower1 burning_gib_01_follower2 burning_gib_01b burning_wood_01 burning_wood_01b burning_wood_01c burning_wood_02 burning_wood_02_removed burning_wood_02c embers_large_01 embers_large_02 embers_medium_01 embers_medium_03 embers_small_01 fire_burning_infected fire_burning_survivor fire_burning_tank fire_jet_01 fire_jet_01_flame fire_large_01 fire_large_02 fire_large_02_fille fire_large_02_fillerb fire_large_base fire_medium_01 fire_medium_01_glow fire_medium_02 fire_medium_03 fire_medium_03_brownsmoke fire_medium_base fire_medium_burst fire_medium_heatwave fire_moltov_flame fire_small_01 fire_small_02 fire_small_03 fire_small_base fire_small_flameouts fire_verysmall_01 smoke_burning_engine_01 smoke_gib_01 smoke_large_01 smoke_large_01b smoke_large_02 smoke_large_02b smoke_medium_01 smoke_medium_02 smoke_medium_02 Version #2 Smoke_medium_02b Smoke_medium_02b Version #2 smoke_medium_02c smoke_medium_02d smoke_small_01 smoke_small_01b
//FIRE_INFECTED_FX.PCF
fire_burning_infected fire_burning_survivor fire_burning_tank smoke_gib_01
//FIREWORKS_CRATE_FX.PCF
firework_crate_explosion_01 firework_crate_explosion_02 firework_crate_ground_effect firework_crate_ground_effect_fallback1 firework_crate_ground_effect_fallback2 firework_crate_ground_embers_01 firework_crate_ground_glow_01 firework_crate_ground_glow_02 firework_crate_ground_low_02 firework_crate_ground_low_02_fallback firework_crate_ground_low_03 firework_crate_ground_low_04 firework_crate_ground_primary_01 firework_crate_ground_primary_01_fallback firework_crate_ground_smoke_01 firework_crate_ground_sparks_01 firework_crate_shower_01b fireworks_explosion_glow_03 fireworks_explosion_trail_04 fireworks_explosion_trail_04b
//FIREWORKS_FX.PCF
fireworks_01 fireworks_02 fireworks_03 fireworks_04 fireworks_explosion_01 fireworks_explosion_02 fireworks_explosion_03 fireworks_explosion_04 fireworks_explosion_glow_01 fireworks_explosion_glow_02 fireworks_explosion_glow_02b fireworks_explosion_trail_01 fireworks_explosion_trail_02 fireworks_explosion_trail_03 fireworks_explosion_trail_03b fireworks_firecracker_01 fireworks_firecracker_01b fireworks_firecracker_01c fireworks_firecracker_01d fireworks_firecracker_01e fireworks_flare_trail_01 fireworks_flare_trail_01b fireworks_sparkshower_01 fireworks_sparkshower_01b fireworks_sparkshower_01c fireworks_sparkshower_01d fireworks_sparkshower_01e fireworks_sparkshower_glow_screen
//FOOTSTEP_FX.PCF
footstep_dirt footstep_grass footstep_grass_b footstep_mud footstep_puddle footstep_puddle_b footstep_wet
//GEN_DEST_FX.PCF
gen_dest_fireball gen_dest_risingsmoke gen_hit1_b gen_hit1_c gen_hit1_d gen_hit1_edynamicBillow gen_hit1_estaticbillows gen_hit1_flamingchunks gen_hit1_g gen_hit1_j gen_hit_explosionshockwave gen_hit_up gen_rockblast_posZ plaster_droppingStream plaster_dropSeeds plaster_dropSeeds_linger plaster_dust_from_model plaster_fx_linger plaster_fx_linger_src plaster_fx_lingerLight plaster_streempuff plasterfx_combined
//HUNTER_FX.PCF
hunter_leap_dust hunter_motion_blur
//IMPACT_FX.PCF
impact_armor impact_armor_cheap impact_armor_cloth impact_armor_glow impact_armor_plastic impact_asphalt impact_asphalt_cheap impact_asphalt_child_base impact_asphalt_child_smoke impact_brick impact_brick_burst impact_brick_cheap impact_brick_child_base impact_brick_child_smoke impact_cardboard impact_cardboard_cheap impact_cardboard_child_base impact_cardboard_child_bits impact_cardboard_child_smoke impact_carpet impact_carpet_cheap impact_carpet_child_burn impact_carpet_child_smoke impact_clay impact_clay_cheap impact_clay_child_base impact_clay_child_smoke impact_cloth impact_cloth_cheap impact_computer impact_computer_cheap impact_concrete impact_concrete_cheap impact_concrete_child_base impact_concrete_child_smoke impact_dirt impact_dirt_cheap impact_dirt_child_base impact_dirt_child_bounce impact_dirt_child_burst impact_dirt_child_burst2 impact_dirt_child_smoke impact_electronic impact_electronic_cheap impact_electronic_smoke impact_explosive_ammo_cheap impact_explosive_ammo_large impact_explosive_ammo_small impact_explosive_ammo_world impact_explosive_fire impact_explosive_fire_body impact_explosive_glow impact_explosive_smoke impact_explosive_warp impact_generic_burn impact_generic_burst impact_generic_burst_2 impact_generic_smoke impact_generic_smoke_small impact_glass impact_glass_cheap impact_glass_child_base impact_glass_child_bits impact_glass_child_smoke impact_grass impact_grass_cheap impact_grass_child_base impact_grass_child_smoke impact_incendiary_child_glow impact_incendiary_fire impact_incendiary_generic impact_incendiary_smoke impact_leaves impact_leaves_cheap impact_leaves_child_base impact_leaves_child_bits impact_leaves_child_smoke impact_metal impact_metal_cheap impact_metal_child_base impact_metal_child_glow impact_metal_child_glow2 impact_metal_child_smoke impact_metal_sparks_trailing impact_mud impact_mud_cheap impact_paper impact_paper_cheap impact_physics_dust impact_physics_sparks impact_physics_sparks_glow impact_plaster impact_plaster_cheap impact_plaster_cheap_2 impact_plaster_child_base impact_plaster_child_bits impact_plaster_child_burst impact_plaster_child_burst_2 impact_plaster_child_smoke impact_plaster_child_smoke2 impact_plaster_child_smoke3 impact_plaster_child_smoketrails impact_plaster_notrails impact_plaster_notrails_cheap impact_plastic impact_plastic_cheap impact_plastic_smoke impact_puddle impact_puddle_cheap impact_puddle_ring impact_ricochet impact_ricochet_sparks impact_rock impact_rock_cheap impact_rock_child_base impact_rock_child_smoke impact_rubber impact_rubber_cheap impact_rubber_child_base impact_rubber_child_smoke impact_sand impact_sand_cheap impact_sheetrock impact_sheetrock_cheap impact_sheetrock_cheap_2 impact_sheetrock_child_base impact_sheetrock_child_bits impact_sheetrock_child_bits2 impact_sheetrock_child_smoke impact_spark_spray impact_spark_spray_forward impact_spark_spray_large impact_spark_spray_small impact_steam impact_steam_child_cloud impact_steam_child_cloud_short impact_steam_child_cloud_small impact_steam_child_mist impact_steam_child_mist_short impact_steam_child_mist_small impact_steam_short impact_steam_small impact_tile impact_tile_cheap impact_tile_child_base impact_tile_child_smoke impact_upholstery impact_upholstery_cheap impact_upholstery_child_base impact_upholstery_child_burn impact_upholstery_child_burst impact_upholstery_child_smoke impact_water impact_water_cheap impact_water_cheap_2 impact_water_child_base impact_water_child_bits impact_water_child_froth impact_water_child_refract impact_water_child_rings impact_water_child_smallrings impact_water_child_splash impact_wet impact_wet_cheap impact_wet_child_splash impact_windowlight impact_windowlight_glow impact_wood impact_wood_cheap impact_wood_child_base impact_wood_child_burn impact_wood_child_burst impact_wood_child_chunks impact_wood_child_smoke
//INFECTED_FX.PCF
balloon balloon_body balloon_string blood_spray_clown infected_door_attack_dust infected_door_hit_metal infected_door_hit_metal_b infected_door_hit_wood infected_door_slash_metal infected_door_slash_wood infected_drool infected_drool_drip infected_froth infected_froth2 infected_froth_b infected_froth_c infected_froth_d infected_kick infected_mudman_hit_right infected_punch infected_slobber infected_sweat infected_vomit infected_vomit_refract infected_vomit_stream
//INSECT_FX.PCF
bug_zapper_cloud bug_zapper_fly_cloud bug_zapper_zap bug_zapper_zap_glow bugs_swamp Fireflies Fireflies_cornfield Fireflies_cornfield_old Flies Flies_child2 flies_large flies_large_child fly_child moth Moths moths_smaller moths_smallest roaches_few roaches_lot roaches_many roaches_swarm_432_496 roaches_swarm_512 roaches_swarm_custom
//ITEM_FX.PCF
item_defibrillator_body item_defibrillator_body_b item_defibrillator_paddle vomit_jar vomit_jar_b vomit_jar_c
//LOCATOR_FX.PCF
default locator_generic
//MILITARY_ARTILLERY_IMPACTS.PCF
bridge_ispark1 bridge_isparkA bridge_smokepuff burning_follow burning_follow_b burning_follow_c burning_follow_d burning_gen_large burning_General burning_smoke c5_shockwave engSmokeA engSmokeA_con engSmokeA_rev engSmokeB engSmokeB_con engSmokeB_rev fireball_Large_line flamerubble_1 fluid_hit_flamingChunks fluid_hit_flamingChunks_crop Fluid_Seeds Fluid_Seeds_dark Fluid_Seeds_vista fluidExplosion_fingers fluidExplosion_fingers_dark fluidExplosion_fingers_vista FluidExplosion_fps FluidExplosion_fps_clean fluidExplosion_frames fluidexplosion_main fluidexplosion_main_nuburn flying_Fireball flyingFireball_smoke large_water_A large_water_splash large_water_splash_b large_water_splash_c missile_hit1 missile_hit1_b missile_hit1_c missile_hit1_d missile_hit1_edynamicBillow missile_hit1_estaticbillows missile_hit1_f missile_hit1_flames_b missile_hit1_flamingchunks missile_hit1_g missile_hit1_h missile_hit1_j missile_hit1_k missile_hit_explosionshockwave missile_hit_seeds missile_hit_seedsSmoke missile_hit_seFluidExplosio missile_smoke_trail msfireball msfireball_smoke rockblast_negZ rockblast_posZ shockwave_water sline_sparks small_smoke small_sparks tire_burnoutL tire_burnoutL_long tire_burnoutR tire_burnoutR_long tnkr_brn_smk water_child_rings water_child_water water_child_water2 water_child_water3 water_child_water4 water_child_water5 water_child_water6 water_child_water7 water_splash
//RAIN_FX.PCF
ash ash_burning ash_burning_fire ash_eddy ash_eddy_b ash_outer bugs_precipitation bugs_precipitation_outer rain rain_01 Rain_01_character_head Rain_01_character_head_b Rain_01_character_shoulder_b Rain_01_character_shoulders Rain_01_fog Rain_01_impact Rain_01_impact_sphere Rain_01_impactfog Rain_01_impactring rain_character_impact rain_character_impact_droplets rain_character_impact_droplets_2 rain_character_impact_droplets_3 rain_impact_01 rain_impact_02 rain_impact_03 rain_impact_04 rain_impact_05 rain_impact_sheet rain_intro rain_mist rain_mist_02 rain_outer rain_outer_mist rain_puddle_ripples rain_puddle_ripples_large rain_puddle_ripples_skylight rain_puddle_ripples_small rain_screen_impact rain_sheet rain_sheet_mist rain_spot rain_stream_01 rain_stream_01_impact rain_stream_01_impact_2 rain_stream_01_impact_3 rain_stream_01_streaks rain_stream_02 rain_stream_03 rain_stream_04 rain_stream_04_impact_1 rain_stream_04_impact_2 rain_stream_05 rain_stream_06 rain_viewmodel rain_viewmodel_falling smoke_precipitation smoke_precipitation_ash smoke_precipitation_ceiling smoke_precipitation_ember smoke_precipitation_outer smoke_precipitation_outer_old smoke_precipitation_screen
//RAIN_STORM_FX.PCF
rain_storm rain_storm_impact_03 rain_storm_impact_04 rain_storm_impact_04b rain_storm_leaves rain_storm_outer rain_storm_outer_mist rain_storm_outer_old rain_storm_screen rain_storm_screen_drops storm_cloud_lightning storm_cloud_parent storm_lightning_01 storm_lightning_01_branch_01 storm_lightning_01_branch_02 storm_lightning_01_branch_03 storm_lightning_01_branch_parent_01 storm_lightning_01_branch_parent_02 storm_lightning_01_branch_parent_03 storm_lightning_01_cloud storm_lightning_01_glow storm_lightning_01_modglow storm_lightning_01_thin storm_lightning_02 storm_lightning_02_branch_01 storm_lightning_02_branch_02 storm_lightning_02_branch_03 storm_lightning_02_branch_parent_01 storm_lightning_02_branch_parent_02 storm_lightning_02_branch_parent_03 storm_lightning_02_cloud storm_lightning_02_glow storm_lightning_02_glow_top storm_lightning_02_modglow storm_lightning_02_thin storm_lightning_screenglow
//ROPE_FX.PCF
flag_banner_01 lights_moving_curved_bounce_4 lights_moving_curved_bounce_4_b lights_moving_curved_loop_4 lights_moving_curved_loop_4_b lights_moving_straight_bounce_4 lights_moving_straight_bounce_4_b lights_moving_straight_loop_4 lights_moving_straight_loop_4_b string_banner_01 string_lights_01 string_lights_01_glow string_lights_02 string_lights_02_glow string_lights_02_glow_bounce_a string_lights_02_glow_bounce_b string_lights_03 string_lights_03_glow string_lights_04 string_lights_04_glow string_lights_05 string_lights_05_glow string_lights_06 string_lights_06_cheap string_lights_06_droopy string_lights_06_droopy_2 string_lights_06_glow string_lights_06_glow_cheap string_lights_06_glow_droopy string_lights_06_glow_droopy_2 string_lights_06_glow_group_2 string_lights_06_glow_group_4 string_lights_06_glow_group_4_sparse string_lights_06_group_2 string_lights_06_group_4 string_lights_06_group_4_sparse string_lights_heart_01 string_lights_heart_01_glow string_lights_heart_02 string_lights_heart_02_glow string_lights_off
//SCREEN_FX.PCF
burning_character_screen screen_adrenaline screen_adrenaline_b screen_bashed screen_bashed_b screen_bashed_d screen_blood_splatter screen_blood_splatter_a screen_blood_splatter_b screen_blood_splatter_melee screen_blood_splatter_melee_b screen_blood_splatter_melee_blunt screen_hurt screen_hurt_b screen_mud_splatter screen_mud_splatter_a
//SMOKER_FX.PCF
smoker_screen_effect smoker_screen_effect_b smoker_smokecloud smoker_smokecloud_camera smoker_smokecloud_camera_cheap smoker_smokecloud_cheap smoker_spore_attack smoker_spore_attack_genericsmoke smoker_spore_attack_smoke smoker_spore_trail smoker_spore_trail_attack smoker_spore_trail_body_spores smoker_spore_trail_cheap smoker_spore_trail_spores smoker_spore_trail_spores_child smoker_tongue smoker_tongue_drips smoker_tongue_fall smoker_tongue_joint smoker_tongue_spores tongue_wrap
//SPEECHBUBBLES.PCF
speech_voice speech_voice_bubble
//SPITTER_FX.PCF
spitter_areaofdenial spitter_areaofdenial_base spitter_areaofdenial_base2 spitter_areaofdenial_base2b spitter_areaofdenial_base3 spitter_areaofdenial_base4 spitter_areaofdenial_base_refract spitter_areaofdenial_bugs spitter_areaofdenial_cloud spitter_areaofdenial_glow spitter_areaofdenial_glow2 spitter_areaofdenial_glow_screen spitter_areaofdenial_low spitter_areaofdenial_low2 spitter_areaofdenial_spot spitter_bugged spitter_bugged_bugs spitter_drool spitter_drool_droplets spitter_drool_foam spitter_projectile spitter_projectile_explode spitter_projectile_explode_2 spitter_projectile_trail spitter_projectile_trail_2 spitter_projectile_trail_old spitter_slime_spot spitter_slime_trail spitter_slime_trail_beam
//STEAM_FX.PCF
extinguisher_base extinguisher_cloud extinguisher_hit extinguisher_mist extinguisher_spray steam_child_base steam_child_cloud steam_child_droplets steam_child_mist steam_long steam_short steam_short_child_cloud steam_short_child_mist
//STEAMWORKS.PCF
achieved mini_firework_flare mini_fireworks
//SURVIVOR_FX.PCF
bandage_01 cigarette_smoke cigarette_smoke_ash cigarette_smoke_ash Version #2 cigarette_smoke_ash_glow cigarette_smoke_ash_glow Version #2 cigarette_smoke_b cigarette_smoke_cherry cigarette_smoke_cherry Version #2 flashlight_firstperson flashlight_firstperson_ flashlight_thirdperson flashlight_thirdperson_add flashlight_thirdperson_bak flashlight_thirdperson_beamlet flashlight_thirdperson_glow flashlight_thirdperson_glow2 flashlight_thirdperson_glow3 flashlight_thirdperson_glow4 flashlight_thirdperson_mod
//TANK_FX.PCF
tank_breath tank_breath_cloud tank_footstep_generic tank_ground_pound tank_ground_pound_rocks tank_object_throw tank_rock_throw_ground_generic tank_rock_throw_ground_generic_cracks tank_rock_throw_ground_generic_cracks_2 tank_rock_throw_ground_generic_dust tank_rock_throw_impact tank_rock_throw_impact_chunks tank_rock_throw_impact_chunks_stump tank_rock_throw_impact_stump tank_rock_throw_rock tank_rock_throw_rock_dust tank_rock_throw_rock_smalldebris tank_rock_throw_stump tank_rock_throw_stump_smalldebris tank_survivor_pound tank_wall_scrape_generic tank_wall_scrape_generic_debris
//TANKER_EXPLOSION.PCF
burning_tanker_rear RPG_Parent RPG_Smoke smoke_burning_engine_01 tanker_explosion_shockwave tanker_fireball tanker_fireball_parent tanker_fireball_parent_old tanker_fireburn tanker_fireburn_fire tanker_fireburn_front tanker_fireburn_front_fire tanker_fireglow
//TEST_COLLISION.PCF
test_collision
//TEST_DISTANCEALPHA.PCF
blood_impact_headshot_01c
//UI_FX.PCF
glow_boomer_it_victim glow_pz_health_high glow_pz_health_low glow_pz_health_medium glow_survivor_ability_target glow_survivor_hanging_from_ledge glow_survivor_hanging_from_tongue glow_survivor_incapacitated glow_survivor_incapacitated_b glow_survivor_it glow_survivor_pounced glow_survivor_pounced_b glow_survivor_pouncing_hunter glow_survivor_through_wall glow_survivor_through_wall_b glow_survivor_through_wall_c glow_survivor_use_target glow_survivor_use_target_b glow_survivor_use_target_c glow_survivor_use_target_d glow_tank_ability_target spawn_sphere spawn_sphere_b spawn_sphere_c
//VEHICLE_FX.PCF
aircraft_blueflare aircraft_blueflare_crash aircraft_blueflare_dst aircraft_copy_white_offset aircraft_destroy_engine1 aircraft_destroy_engine_fireball aircraft_destroy_engineSmoke1 aircraft_destroy_fastFireTrail aircraft_destroy_fastSmokeTrail aircraft_destroy_fb_smoke1 aircraft_destroy_finger1 aircraft_destroy_finger1_bak aircraft_destroy_fireball_child1 aircraft_destroy_fireball_child2 aircraft_destroy_fireball_child2a aircraft_destroy_fireballL1 aircraft_destroy_fireballL1a aircraft_destroy_fireballL1b aircraft_destroy_fireballR1 aircraft_destroy_fireballR1a aircraft_destroy_flash1 aircraft_destroy_ispark1 aircraft_destroy_ispark2 aircraft_destroy_isparkA aircraft_destroy_isparkB aircraft_destroy_post_crash_smoke aircraft_destroy_postflame2 aircraft_destroy_postflames1 aircraft_destroy_postsmoke1 aircraft_destroy_postsmoke2 aircraft_destroy_rubble aircraft_destroy_seatfire aircraft_destroy_seatsmoke aircraft_destroy_smoke1a aircraft_destroy_smokepuff aircraft_destroy_smokepufflong aircraft_destroy_sp_nose1 aircraft_destroy_sp_nose1_bak aircraft_destroy_sp_nose2 aircraft_destroy_sp_nose2_bak aircraft_destroy_sparksL1 aircraft_destroy_sparksL1a aircraft_destroy_sparksR1 aircraft_destroy_tail1 aircraft_destroy_test aircraft_door_malfunction aircraft_door_spark_puff aircraft_door_sparkburst aircraft_landing_lamp aircraft_landing_lamp_crash aircraft_landing_lamp_dst aircraft_landing_light aircraft_landing_light02 aircraft_landing_light02_crash aircraft_landing_light02_dst aircraft_landing_light_crash aircraft_landing_light_dst aircraft_light_halo aircraft_light_halo_crash aircraft_light_halo_dst aircraft_navgreen aircraft_navgreen_crash aircraft_navgreen_dst aircraft_navred aircraft_navred_crash aircraft_navred_dst aircraft_strobe_core_white aircraft_strobe_orange aircraft_strobe_orange_crash aircraft_strobe_orange_dst aircraft_strobe_white aircraft_strobe_white_crash aircraft_strobe_white_dst airtcraft_rainbow apc_wheel_debris apc_wheel_debris2 apc_wheel_debris3 apc_wheel_debris3a apc_wheel_smoke1 apc_wheel_smoke2 boat_smoke boat_smoke_child boat_splash boat_splash_ripples boat_spotlight boat_spotlight_c boat_spotlight_d boat_wake boat_wake_mist boat_wake_mist_small boat_wake_outro boat_wake_planar car_burning chopper_spotlight chopper_spotlight_c chopper_spotlight_d plane_crash_fireball plane_crash_fireball_b plash_crash_fireball_c plash_crash_fireball_d policecar_tail_strobe policecar_tail_strobe2 policecar_tail_strobe_2b policecar_tail_strobe_b
//WATER_FX.PCF
water_object_wake water_object_wake_big water_splash water_splash_child_base water_splash_child_rings water_splash_child_rings_small water_trail_directional water_trail_directional_child water_trail_directional_child2 water_trail_directional_child2_fallback water_trail_directional_child_fallback water_trail_directional_child_fallback_2 water_trail_directional_walk water_trail_directional_walk_fallback water_trail_idle water_trail_idle_child water_trail_swamp water_wake_riverpoles water_wake_riverpoles_splash
//WEAPON_FX.PCF
minigun_overheat_smoke weapon_chainsaw_smoke_fp weapon_chainsaw_smoke_tp weapon_chainsaw_smoke_tp_child weapon_explosion_grenade weapon_grenade_debris weapon_grenade_explosion weapon_grenade_explosion_shrapnel weapon_grenade_flash weapon_grenade_flash_mod weapon_grenade_flash_screen weapon_grenade_shrapnel_smoke weapon_grenade_smoke weapon_grenade_smoke_impact weapon_grenade_sparks weapon_grenadelauncher weapon_grenadelauncher_backup weapon_grenadelauncher_dirt weapon_grenadelauncher_trail weapon_grenadelauncher_water weapon_grenadelauncher_water_splash weapon_laser_sight weapon_laser_sight_dot weapon_laser_sight_dot_FP weapon_laser_sight_dot_worldmodel weapon_laser_sight_FP weapon_laser_sight_worldmodel weapon_melee_blur weapon_melee_blur_2 weapon_melee_blur_baseball_bat weapon_melee_blur_cricket_bat weapon_melee_blur_crowbar weapon_melee_blur_fireaxe weapon_melee_blur_frying_pan weapon_melee_blur_katana weapon_melee_blur_machete weapon_melee_blur_tonfa weapon_molotov_fp weapon_molotov_fp_fire weapon_molotov_fp_fire2 weapon_molotov_fp_fire3 weapon_molotov_fp_fire3b weapon_molotov_fp_fire3c weapon_molotov_fp_fire3d weapon_molotov_fp_fire_blue weapon_molotov_fp_glow weapon_molotov_fp_smoke weapon_molotov_fp_wick weapon_molotov_held weapon_molotov_thrown weapon_molotov_thrown_child1 weapon_molotov_thrown_child3 weapon_muzzle_flash_50cal weapon_muzzle_flash_50cal_smoke weapon_muzzle_flash_assaultrifle weapon_muzzle_flash_assaultrifle_fallback weapon_muzzle_flash_assaultrifle_FP weapon_muzzle_flash_assaultrifle_glow weapon_muzzle_flash_assaultrifle_main weapon_muzzle_flash_assaultrifle_main_FP weapon_muzzle_flash_assaultrifle_main_sub1 weapon_muzzle_flash_assaultrifle_main_sub2 weapon_muzzle_flash_assaultrifle_main_sub3 weapon_muzzle_flash_assaultrifle_vent weapon_muzzle_flash_assaultrifle_vent_fallback weapon_muzzle_flash_assaultrifle_vent_fire weapon_muzzle_flash_assaultrifle_vent_FP weapon_muzzle_flash_assaultrifle_vent_FP_cheap weapon_muzzle_flash_autoshotgun weapon_muzzle_flash_autoshotgun_fallback weapon_muzzle_flash_autoshotgun_FP weapon_muzzle_flash_autoshotgun_FP_cheap weapon_muzzle_flash_autoshotgun_glow weapon_muzzle_flash_autoshotgun_main weapon_muzzle_flash_autoshotgun_main2 weapon_muzzle_flash_autoshotgun_main3 weapon_muzzle_flash_huntingrifle weapon_muzzle_flash_huntingrifle_FP weapon_muzzle_flash_huntingrifle_FP_cheap weapon_muzzle_flash_huntingrifle_glow weapon_muzzle_flash_huntingrifle_main weapon_muzzle_flash_huntingrifle_main2 weapon_muzzle_flash_huntingrifle_main_fallback weapon_muzzle_flash_huntingrifle_vent1 weapon_muzzle_flash_minigun weapon_muzzle_flash_minigun_b weapon_muzzle_flash_minigun_glow weapon_muzzle_flash_minigun_smoke weapon_muzzle_flash_minigun_tracers weapon_muzzle_flash_minigunc weapon_muzzle_flash_minigund weapon_muzzle_flash_pistol weapon_muzzle_flash_pistol_core weapon_muzzle_flash_pistol_core2 weapon_muzzle_flash_pistol_fallback weapon_muzzle_flash_pistol_fallback2 weapon_muzzle_flash_pistol_FP weapon_muzzle_flash_pistol_FP_cheap weapon_muzzle_flash_pistol_main weapon_muzzle_flash_pistol_main2 weapon_muzzle_flash_shotgun weapon_muzzle_flash_shotgun_FP weapon_muzzle_flash_shotgun_FP_cheap weapon_muzzle_flash_shotgun_glow weapon_muzzle_flash_shotgun_glow2 weapon_muzzle_flash_shotgun_glow3 weapon_muzzle_flash_shotgun_main weapon_muzzle_flash_shotgun_main2 weapon_muzzle_flash_smg weapon_muzzle_flash_smg_backup weapon_muzzle_flash_smg_fallback weapon_muzzle_flash_smg_FP weapon_muzzle_flash_smg_FP_cheap weapon_muzzle_flash_smg_glow weapon_muzzle_flash_smg_glow2 weapon_muzzle_flash_smg_glow3 weapon_muzzle_flash_smg_glow_silenced weapon_muzzle_flash_smg_main weapon_muzzle_flash_smg_main2 weapon_muzzle_flash_smg_main_silenced weapon_muzzle_flash_smg_parent weapon_muzzle_flash_smg_parent_silenced weapon_muzzle_flash_smg_silenced weapon_muzzle_flash_smg_silenced_FP weapon_muzzle_flash_smg_silenced_FP_cheap weapon_muzzle_flash_smoke_medium weapon_muzzle_flash_smoke_small weapon_muzzle_flash_smoke_small2 weapon_muzzle_flash_smoke_small3 weapon_muzzle_flash_smoke_small4 weapon_muzzle_flash_sparks weapon_muzzle_flash_sparks2 weapon_muzzle_flash_sparks3 weapon_muzzle_flash_sparks4 weapon_muzzle_flash_sparks5 weapon_muzzle_flash_sparks6 weapon_muzzle_flash_sparks7 weapon_muzzle_smoke weapon_muzzle_smoke_b weapon_muzzle_smoke_b Version #2 weapon_muzzle_smoke_long weapon_muzzle_smoke_long_b weapon_muzzleflash_illumination weapon_muzzleflash_illumination_add weapon_pipebomb weapon_pipebomb_blinking_light weapon_pipebomb_blinking_light_b weapon_pipebomb_blinking_light_c weapon_pipebomb_child_dirt weapon_pipebomb_child_explosion weapon_pipebomb_child_fire weapon_pipebomb_child_firesmoke weapon_pipebomb_child_flash weapon_pipebomb_child_flash_mod weapon_pipebomb_child_flash_screen weapon_pipebomb_child_shrapnel weapon_pipebomb_child_smoke weapon_pipebomb_child_smokering weapon_pipebomb_child_smokering2 weapon_pipebomb_child_sparks weapon_pipebomb_child_sparks2 weapon_pipebomb_child_sparks3 weapon_pipebomb_dirt weapon_pipebomb_dirt_child_01 weapon_pipebomb_dirt_child_02 weapon_pipebomb_dirt_child_03 weapon_pipebomb_dirt_child_04 weapon_pipebomb_dirt_child_05 weapon_pipebomb_fuse weapon_pipebomb_fuse_fp weapon_pipebomb_fuse_glow_1 weapon_pipebomb_fuse_glow_2 weapon_pipebomb_fuse_glow_3 weapon_pipebomb_fuse_glow_3_fp weapon_pipebomb_fuse_smoke weapon_pipebomb_fuse_smoke_2 weapon_pipebomb_generic_smokestreak_child weapon_pipebomb_generic_smokestreak_parent weapon_pipebomb_shrapnel_fire_child weapon_pipebomb_shrapnel_smoke_child weapon_pipebomb_water weapon_pipebomb_water_child_fire weapon_pipebomb_water_child_flash weapon_pipebomb_water_child_rings weapon_pipebomb_water_child_ripples weapon_pipebomb_water_child_shrapnel weapon_pipebomb_water_child_smoke weapon_pipebomb_water_child_water weapon_pipebomb_water_child_water2 weapon_pipebomb_water_child_water3 weapon_pipebomb_water_child_water4 weapon_pipebomb_water_child_water5 weapon_pipebomb_water_child_water6 weapon_pipebomb_water_child_water7 weapon_pipebomb_water_splash weapon_shell_casing_50cal weapon_shell_casing_50cal_fallback weapon_shell_casing_9mm weapon_shell_casing_9mm_fallback weapon_shell_casing_9mm_fp weapon_shell_casing_9mm_fp_fallback weapon_shell_casing_minigun weapon_shell_casing_minigun_fallback weapon_shell_casing_rifle weapon_shell_casing_rifle_fallback weapon_shell_casing_shotgun weapon_shell_casing_shotgun_fallback weapon_shove weapon_tracers weapon_tracers_50cal weapon_tracers_50cal_glow weapon_tracers_50cal_low weapon_tracers_50cal_low_glow weapon_tracers_explosive weapon_tracers_explosive_wake weapon_tracers_incendiary weapon_tracers_incendiary_b weapon_tracers_incendiary_burn weapon_tracers_incendiary_cheap weapon_tracers_incendiary_smoke weapon_tracers_incendiary_streak
//WITCH_FX.PCF
witch_eye_glow witch_eye_glow_b