Talk:Abstract Mapping: Difference between revisions

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I believe skies are less abstract than other components...but if you want to have that article taht shows how to make the 6 images...that'd be good&mdash;'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|talk]])</sup> 21:06, 25 Oct 2005 (PDT)
I believe skies are less abstract than other components...but if you want to have that article taht shows how to make the 6 images...that'd be good&mdash;'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|talk]])</sup> 21:06, 25 Oct 2005 (PDT)
Also...consider adding a very specific abstract mapping thing that shows how the parent hierarchy system can be utilized would be nice&mdash;'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|talk]])</sup> 21:07, 25 Oct 2005 (PDT)

Revision as of 21:07, 25 October 2005

What else should go here? What kinds of things do people new to Source mapping want to make but don't know the right names?

  • Skies: basically link to the 2D skybox and 3D skybox articles, and maybe mention the Terragen article
  • Special effects: catch-all for lasers, explosions, etc
  • Sound and music

I believe skies are less abstract than other components...but if you want to have that article taht shows how to make the 6 images...that'd be good—ts2do (talk) 21:06, 25 Oct 2005 (PDT)

Also...consider adding a very specific abstract mapping thing that shows how the parent hierarchy system can be utilized would be nice—ts2do (talk) 21:07, 25 Oct 2005 (PDT)