Talk:Co-Operative Base (Mod): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 12: Line 12:
--[[User:TheRealJman|TheRealJman]] 21:25, 1 June 2010 (UTC)
--[[User:TheRealJman|TheRealJman]] 21:25, 1 June 2010 (UTC)


I think you'll find the Final release fixes your woes. Just remake an SS 1.75 mod from scratch, then use winmerge to compare it against your current mods code base. Then make notes of where your code is different to the ss1.75 code, and then cut and paste it into a newly made obco source install. I never did manage to get Tortoise to behave to provide you with an actual patch file TRJ. These instructions are also probably the best to use for anyone wishing to upgrade from SS to OBCO.--[[User:Chiefwhosm|Chiefwhosm]] 09:31, 1 July 2010 (UTC)
I think you'll find the Final release fixes your woes. Also a new patch file was released which should help you (see below). --[[User:Chiefwhosm|Chiefwhosm]] 10:43, 12 July 2010 (UTC)


----
----
Line 31: Line 31:
--[[User:Vektorx4|Vektorx4]] 18:44, 10 July 2010 (UTC)
--[[User:Vektorx4|Vektorx4]] 18:44, 10 July 2010 (UTC)


I'd check your dynamic mounting paths to make sure you've changed all of them to reflect whatever your modification is called, the dynamic mounting code is the usual suspect for stuff like that. --[[User:Chiefwhosm|Chiefwhosm]] 10:41, 12 July 2010 (UTC)
I'd check your dynamic mounting paths in the cpp files (gameinterface.cpp and cdll_client.cpp) to make sure you've changed all of them to reflect whatever your modification is called, the dynamic mounting code is the usual suspect for crashes like that. --[[User:Chiefwhosm|Chiefwhosm]] 10:41, 12 July 2010 (UTC)

Revision as of 03:43, 12 July 2010

ShadowSource - Information

http://developer.valvesoftware.com/w/index.php?title=Shadowsource&oldid=133749

http://developer.valvesoftware.com/wiki/Talk:Shadowsource

These are of course already implemented in the OrangeBox Co-Operative release. --Chiefwhosm 17:44, 29 May 2010 (UTC)


Can anyone paste the code for the Save/Restore system? I can't get the patch to work plus my actual mod's running shadowsource's final release so I can't get my hands on it. --TheRealJman 21:25, 1 June 2010 (UTC)

I think you'll find the Final release fixes your woes. Also a new patch file was released which should help you (see below). --Chiefwhosm 10:43, 12 July 2010 (UTC)


OBCO Talk Area

The official Steam forum thread for OBCO can be found here:

http://forums.steampowered.com/forums/showthread.php?t=1327665


I made a patch for this using Mercurial, so all changes made to the code can be seen more easily. Link (includes the VS2008 project files as well) --Vektorx4 12:14, 10 July 2010 (UTC)

Great stuff, this will make it much easier to merge OBCO into new SDK releases as/if required. --Chiefwhosm 17:14, 10 July 2010 (UTC)

Whoops, I forgot to mention that this patch also includes the changes made to weapon_crossbow.cpp, which according to the readme, need to be rolled back. Should be trivial to do so anyway. :P Also, I noticed that post-OBCO patch, my mod crashes on vstdlib.dll on every exit (dedicated servers crash the same way as well), any ideas why this could be happening? --Vektorx4 18:44, 10 July 2010 (UTC)

I'd check your dynamic mounting paths in the cpp files (gameinterface.cpp and cdll_client.cpp) to make sure you've changed all of them to reflect whatever your modification is called, the dynamic mounting code is the usual suspect for crashes like that. --Chiefwhosm 10:41, 12 July 2010 (UTC)