User:Welsh Mullet: Difference between revisions

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So, I'm currently throwing ideas around for my mod, Half Life 2: Destructive Interference.
So, I'm currently throwing ideas around for my mod, Half Life 2: Destructive Interference.
It doesn't have a page yet, because no work beside a few ideas has been done.


I'll post some ideas up here from time to time, maybe even create a page for it.
I'll post some ideas up here from time to time, maybe even create a page for it.
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[http://developer.valvesoftware.com/wiki/Half_Life_2:_Destructive_Inteference Half Life 2: Destructive Interference]
 
== Half Life 2
Destructive Interference ==
 
 
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    CCC:          .CCCC            cCCCCCCCCC: 
  oCCc            cCCCo            cCCCCCCCo   
  .CCC            cCCCCCc            CCCCCCC   
  cCCc            oCCCCCCC.          cCCCCC.   
  cCCc          CCCCo.CCCC          cCCCC:     
  :CCo        .CCCCc  :CCCo          oCCCc     
  .CCC.      :CCCC.    cCCCc  .    .CCCo       
  cCCo      cCCCC      oCCCCCCc    oCCC.       
    oCCo    oCCCc        CCCCo:    oCCC.       
    cCCC.                        .CCCC.         
      .CCCC.                    .CCCCc           
        :CCCCo.              .oCCCCo             
          .oCCCCCCoc::::coCCCCCCC:               
              :oCCCCCCCCCCCCoc.
 
Half Life 2: Episode 2 based
Orange box 2007 engine (for now)
 
Things to add to the source code and models:
# Attachment points on weapon and character models for large amount of customisation. Scopes, hats etc.
# Model for player (anyone know of a tutorial for this?)
# Improve reflective code, for mirrors and water (so it doesn't **** up when 2 can see each other)
# Improve AI?
# Physics water
# Survival mode, similar to Firefight in Halo ODST
# Improved realism.
 
Based around a team of ex-SAS and SBS members in London around the time of the Half Life 2 Series.
4 man squad is the most likely at the moment.
 
Additional weapons:
# Turrets that can be remove, and carried around, giving 3rd person camera and reduced movement speed.
# Sniper rifle based on the same bolts as the crossbow, but using some form of gauss propulsion?
# More realism in existing guns.
 
 
Also, has anyone done jiggleboned trees for realistic movement from wind and explosions?

Revision as of 08:56, 19 June 2010

Hi, I'm Welsh Mullet, 17 year old student from South Wales - UK. Hoping to do a course in Computer Science and AI in university next year, so I thought I'd try making a mod, to get a head start on learning C++. I already know VB.net, but really need to learn C++ for proper programming.

So, I'm currently throwing ideas around for my mod, Half Life 2: Destructive Interference.

I'll post some ideas up here from time to time, maybe even create a page for it. Oh, and it's set in the UK, as there doesn't seem to be any set here already.


Half Life 2: Destructive Interference