Talk:Particles In Code: Difference between revisions

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:when I use DispatchParticleEffect() only red crosses appear, but I made a PrecacheParticleSystem() call already --[[User:AUserofSourceSDK|Pfannkuchen]] 21:09, 28 May 2010 (UTC)
:when I use DispatchParticleEffect() only red crosses appear, but I made a PrecacheParticleSystem() call already --[[User:AUserofSourceSDK|Pfannkuchen]] 21:09, 28 May 2010 (UTC)
:btw, how to get the new impact effects to work? --[[User:AUserofSourceSDK|Pfannkuchen]] 22:02, 29 May 2010 (UTC)
:btw, how to get the new impact effects to work? --[[User:AUserofSourceSDK|Pfannkuchen]] 22:02, 29 May 2010 (UTC)
::It would appear that your particle system is broken, then. Does it work if you create it with [[info_particle_system]]? --[[user:TomEdwards|TomEdwards]] 22:49, 30 May 2010 (UTC)

Revision as of 15:49, 30 May 2010

  • More Info
  • Valid attachment types
    • "String Name" for GetAttachTypeFromString :: ParticleAttachment_t enum :: Description
    • "start_at_origin" :: PATTACH_ABSORIGIN :: Create at absorigin, but don't follow
    • "follow_origin" :: PATTACH_ABSORIGIN_FOLLOW :: Create at absorigin, and update to follow the entity
    • "start_at_customorigin" :: PATTACH_CUSTOMORIGIN :: Create at a custom origin, but don't follow
    • "start_at_attachment" :: PATTACH_POINT :: Create on attachment point, but don't follow
    • "follow_attachment" :: PATTACH_POINT_FOLLOW :: Create on attachment point, and update to follow the entity
      • From particle_prase.h

using this as a scratch pad before rolling it into the main article --Grash 18:51, 15 February 2009 (UTC)

clientside particles

I have no clue how to create client-side particles, the examples for client particles on this page don't even work. could someone please explain how it works? --Pfannkuchen 22:19, 9 May 2010 (UTC)

The page explains everything you need to know. Try being more specific than "doesn't work". --TomEdwards 00:54, 11 May 2010 (UTC)
Thats pretty specific Tom. It's as simple as the shit doesn't work.--Gear 10:26, 11 May 2010 (UTC)
when I use DispatchParticleEffect() only red crosses appear, but I made a PrecacheParticleSystem() call already --Pfannkuchen 21:09, 28 May 2010 (UTC)
btw, how to get the new impact effects to work? --Pfannkuchen 22:02, 29 May 2010 (UTC)
It would appear that your particle system is broken, then. Does it work if you create it with info_particle_system? --TomEdwards 22:49, 30 May 2010 (UTC)