Talk:Particles In Code: Difference between revisions
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::Thats pretty specific Tom. It's as simple as the shit doesn't work.--[[User:MrTwoVideoCards|Gear]] 10:26, 11 May 2010 (UTC) | ::Thats pretty specific Tom. It's as simple as the shit doesn't work.--[[User:MrTwoVideoCards|Gear]] 10:26, 11 May 2010 (UTC) | ||
::when I use DispatchParticleEffect() only red crosses appear, but I made a PrecacheParticleSystem() call already and that stuff CNewParticleEffect* pEffect = ParticleProp()->Create( "my_particles", PATTACH_ABSORIGIN ); | ::when I use DispatchParticleEffect() only red crosses appear, but I made a PrecacheParticleSystem() call already and that stuff CNewParticleEffect* pEffect = ParticleProp()->Create( "my_particles", PATTACH_ABSORIGIN ); | ||
doesn't even compile --[[User:AUserofSourceSDK|Pfannkuchen]] 18:50, 23 May 2010 (UTC) |
Revision as of 11:57, 23 May 2010
- More Info
- Valid attachment types
- "String Name" for GetAttachTypeFromString :: ParticleAttachment_t enum :: Description
- "start_at_origin" :: PATTACH_ABSORIGIN :: Create at absorigin, but don't follow
- "follow_origin" :: PATTACH_ABSORIGIN_FOLLOW :: Create at absorigin, and update to follow the entity
- "start_at_customorigin" :: PATTACH_CUSTOMORIGIN :: Create at a custom origin, but don't follow
- "start_at_attachment" :: PATTACH_POINT :: Create on attachment point, but don't follow
- "follow_attachment" :: PATTACH_POINT_FOLLOW :: Create on attachment point, and update to follow the entity
- From particle_prase.h
using this as a scratch pad before rolling it into the main article --Grash 18:51, 15 February 2009 (UTC)
clientside particles
I have no clue how to create client-side particles, the examples for client particles on this page don't even work. could someone please explain how it works? --Pfannkuchen 22:19, 9 May 2010 (UTC)
- The page explains everything you need to know. Try being more specific than "doesn't work". --TomEdwards 00:54, 11 May 2010 (UTC)
- Thats pretty specific Tom. It's as simple as the shit doesn't work.--Gear 10:26, 11 May 2010 (UTC)
- when I use DispatchParticleEffect() only red crosses appear, but I made a PrecacheParticleSystem() call already and that stuff CNewParticleEffect* pEffect = ParticleProp()->Create( "my_particles", PATTACH_ABSORIGIN );
doesn't even compile --Pfannkuchen 18:50, 23 May 2010 (UTC)