Creating simple pickup: Difference between revisions
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m (moved Creating simplepickup to Creating simple pickup: i miss the _) |
(fixing code, posted wrong...) |
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Line 23: | Line 23: | ||
return; | return; | ||
BaseClass::PickupObject(pObject,bLimitMassAndSize); | |||
// Can't be picked up if NPCs are on me | // Can't be picked up if NPCs are on me | ||
if ( pObject->HasNPCsOnIt() ) | if ( pObject->HasNPCsOnIt() ) | ||
return; | return; | ||
} | } | ||
</source> | </source> |
Revision as of 11:12, 2 May 2010
What: I will explain how you can add a simple pickup like you have in the singleplayer Version: Orange Box SDK.
First open "hl2mp_player.cpp" and search for "CHL2MP_Player::PickupObject".
replace the function:
void CHL2MP_Player::PickupObject( CBaseEntity *pObject, bool bLimitMassAndSize )
{
}
with:
void CHL2MP_Player::PickupObject( CBaseEntity *pObject, bool bLimitMassAndSize )
{
// can't pick up what you're standing on
if ( GetGroundEntity() == pObject )
return;
BaseClass::PickupObject(pObject,bLimitMassAndSize);
// Can't be picked up if NPCs are on me
if ( pObject->HasNPCsOnIt() )
return;
}
The code is just taken from the singleplayer.