Talk:My First Mod: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (sig)
No edit summary
Line 6: Line 6:


I'm not after a personal response - I'm hoping to prompt an experienced developer to amend the "My First Mod" article. —[[User:Prlsmith|Prlsmith]]
I'm not after a personal response - I'm hoping to prompt an experienced developer to amend the "My First Mod" article. —[[User:Prlsmith|Prlsmith]]
:Until this is investigated/corrected, try the steps outlined in [[Installing and Debugging the Source Code]], starting at '''Compile the Source Code'''. If I remember correctly, a missing <code>maplist.txt</code> didn't freak out the mod when run this way. If running the mod from the debugger works, please mention it here. Also, are you using VC2003?  &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 09:26, 23 Oct 2005 (PDT)

Revision as of 09:26, 23 October 2005

Missing step?

I think there may be a missing step in these instructions. Having followed them slavishly, everything works fine until I try to run the mod at which point the console appears with the error "Unable to load maplist.txt" (and other resources). I've found other references to this problem in forums, so either there's a missing step here, or a few of us are making the same mistake that perhaps needs to be dealt with here.

One possible explanation I've found refers to the default HL2 server.dll being loaded at runtime, instead of the mod's version. Is this a build configuration issue?

I'm not after a personal response - I'm hoping to prompt an experienced developer to amend the "My First Mod" article. —Prlsmith

Until this is investigated/corrected, try the steps outlined in Installing and Debugging the Source Code, starting at Compile the Source Code. If I remember correctly, a missing maplist.txt didn't freak out the mod when run this way. If running the mod from the debugger works, please mention it here. Also, are you using VC2003? —Maven (talk) 09:26, 23 Oct 2005 (PDT)